Been playing quite a bit, my first run though on Normal I had an absolute blast with. The varied environments and hand painted style was my favorite part of the game so far. I'm currently in nightmare difficulty in the final act about to take on diablo. Unfortunately, I don't know if i'll be playing this game a month, or even a week from now . The game's only been out a short time, but there seems to be an obvious lack of depth...
Couldn't imagine having a different skill setup as i'm tuned to be able to survive just long enough to kill every wave of enemies i encounter with my solo barbarian. Ignore Pain + increased duration seems to be the bread and butter skill for higher difficulty, combined with revenge for life steal. The other damage dealing skills you probably have more leeway with but chances are you're going whirlwind, frenzy, and that skill that turns you into a badass for 15 seconds.
I'm not making decisions with my items. There is a big fat number that says DPS on every weapon i pick up and all the modifiers in the world they throw on it are meaningless compared to that one number. It's oversimplified. Skills have also been tuned to more or less put out the same damage regardless of weapon speed. I may lose 25% damage here because it's slow, but this skill right here does 25% more for the same reason. In the end it's all meaningless. If more items had interesting modifiers, gloves with higher attack speed, more items with +damage type stats, it would allow for more decision making in item builds but i've found no such items so far.
You do 2 things in diablo:
1. Kill mobs of enemies with the same skilll combination over and over again.
2. Look at magical and rare items that have a high primary stat and vitality.
In diablo 2 it was a big deal finding life tap, mana tap, your first health regen on a belt. Loot came in phases, first you relied on gemmed items progressing from that to self found uniques, then you went from regen to lifetap. You found a weapon with +150% attack speed in nightmare that changed EVERYTHING. You socketed a shield with diamonds and got poor man's magic resistance. You found some weird green chest piece that gave +70% run speed. Etc. etc. The progression wasn't a linear curve with no spikess, it was a roller coaster ride and you didn't know what to expect.
Diablo 3 is overbalanced, there aren't cool tricks to getting gold (remember how you always picked up wands even if they were white?), no cool ways of easy magic resist (no socketing shields for crazy cheap resists), and most importantly weapons are just boring, "Wow this weapon does 20% more than my last one!" compared to "Holy fuck i just found this orange item and i'm doing 5x more damage and every swing refills my entire health globe!". It doesn't feels to be balanced organically. In diablo 2, it felt like they threw in tons of shit and just went, "Ok, lets find a way to balance all this crap" and because of this the game was unpredictable and interesting." In Diablo 3 it feels like then went, "Ok barbs can get X% regen from this type of heal, and X% from this one and this will give them an overall Y regen compaired to other classes." and it was balanced like this from act 1 all the way to hell.
I'll just come out and say it, it feels like the real money auction house has killed a lot of the joy that could have been found in this title. In assigning potential monetary value to items, the system had to be made predictable and safe, stale.
Anyway, just my personal opinion and maybe I've just been unlucky with loot, but in terms of item runs, as someone who played the original and sequel, the past 2 days playing diablo 3 has been the worst item farming I've ever done in the series. After finishing the first 2 difficulties I don't have a single item I'm excited about using on a new character to "twink" , I think that's a pretty major failure. Great cut scenes though.
Sorry to rain on the parade, this game is great for anyone new to the series and the first run through makes the price of admission worth it. It's just a bit of a let down for anyone expecting an item grind like the days of old. It's tuned for profit, not the optimal fun of the item grinder.
Last edited by crazyfingers; 05-16-2012 at 07:32 PM..