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Hey guys, looking for some crits on the texture for this item I'm working on:
It's still a work in progress but I'm really liking it. I just need to come up with a good, finalized look for the texture. Any ideas are more than welcome!
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, spline,
111 Posts,
Join Date Jun 2010,
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I'd say give it stylings similar to the Chieftan and Big Chief, but not as ornate, maybe rabbit drawings heh.
Also I updated my item in the workshop per some comments from friends and strangers alike.

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, null,
7 Posts,
Join Date May 2012,
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Started working on a summery vacation sniper pack yesterday. These are the first two items, and no, the camera doesn't clip with weapon animations. A bit with some taunts.
Last edited by Constructor; 05-12-2012 at 02:18 PM..
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, line,
58 Posts,
Join Date Nov 2011,
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Looks nice so far Constructor. What else are you planning? A Hawaiian shirt or something as a misc item would be cool.
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, card carrying polycounter,
2,345 Posts,
Join Date Aug 2008,
Location Chico, California
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Quote:
Originally Posted by Flubbman
I'm having a bit of a problem with an item...
A friend made this model, and he asked me to texture it and make it compatible with the game. I use Blender. Now I've made the texture, but this happens.
I thought I'd assigned all the bones correctly. When I tried it again, this happened in GUIstudioMDL:
Anyone else having this?
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Anyone?
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, null,
7 Posts,
Join Date Jul 2011,
Location Sweden
, spline,
101 Posts,
Join Date Feb 2012,
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Quote:
Originally Posted by Flubbman
Anyone?
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Never ever rig anything to the SDK models. Decompile the player models yourself.
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, line,
58 Posts,
Join Date Nov 2011,
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Death by chop-sticks. Ow.
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, triangle,
393 Posts,
Join Date Jun 2010,
Location Austin
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My girlfriend and I started working on this a few days ago and have it mostly complete, I'm happy with the overall design but I wanted to see if you guys could find something wrong with it before I start UV mapping it.

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, null,
1 Posts,
Join Date May 2012,
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Constructor, is that a custom lightwarp on the sniper?
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, triangle,
379 Posts,
Join Date Dec 2010,
, triangle,
296 Posts,
Join Date Mar 2011,
Location Hertfordshire - England
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But how does it not slide down his leg?
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, triangle,
257 Posts,
Join Date May 2010,
Location Brighton, UK
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Quote:
Originally Posted by Ruskeydoo
But how does it not slide down his leg?
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Tied round tightly.
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, triangle,
296 Posts,
Join Date Mar 2011,
Location Hertfordshire - England
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Quote:
Originally Posted by aivanov
Constructor, is that a custom lightwarp on the sniper?
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I believe so.
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, line,
58 Posts,
Join Date Nov 2011,
, spline,
101 Posts,
Join Date Feb 2012,
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That is quite spectacular if i may say so.
what is the triangle count on the lods, though? those teeth and ropes look fairly tris-intensive judging by the screenshots, but i can't be certain.
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, polygon,
539 Posts,
Join Date May 2010,
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Hello everyone, I am new in this forum  I have just created an item for TF2 and wanted to share it here. It's not so good, but I have never used a 3D graphics software before. By the way I wanted to thank the user who made the texturing guide (hope he/she checks this topic sometimes  ), that helped me a lot.
Workshop
I also wanted to ask one thing, that for sure you will know... when I try an item in the itemtest map, it shows the lowest poly model (LOD1) instead of the primary one. I used the itemtest guide to generate all the required files and I got no errors, so I don't know why this happens... how could I fix this?
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, null,
2 Posts,
Join Date May 2012,
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Quote:
Originally Posted by Pyrox
Hello everyone, I am new in this forum  I have just created an item for TF2 and wanted to share it here. It's not so good, but I have never used a 3D graphics software before. By the way I wanted to thank the user who made the texturing guide (hope he/she checks this topic sometimes  ), that helped me a lot.
Workshop
I also wanted to ask one thing, that for sure you will know... when I try an item in the itemtest map, it shows the lowest poly model (LOD1) instead of the primary one. I used the itemtest guide to generate all the required files and I got no errors, so I don't know why this happens... how could I fix this?
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I think if you create a custom .qc and compile the model yourself you will have less trouble, because you can set the LOD manually there.
Here's a complete tutorial:
LODs:
https://developer.valvesoftware.com/wiki/LOD_Models
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, null,
14 Posts,
Join Date May 2011,
Location Moldova
, null,
5 Posts,
Join Date May 2012,
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Hey guys, I'm in a bit of a pickle with itemtest.
I just tried compiling my first creation in itemtest just like the tutorial at the Valve developer wiki said. I added in all the right files in the right places, but when I get to the last step, the grey box next to "Launch HLMV" says "cannot determine bin directory", and all the boxes underneath it are blank.
Nothing I press seems to fix it- I tried hitting 'Launch HLMV" and it doesn't do anything. Can anyone help me? This is so frustrating.
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, null,
15 Posts,
Join Date May 2010,
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Quick question.. if I want to drop some netting over a hat, what would be the best way to do it? Just textures? low poly? bump maps?
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, line,
56 Posts,
Join Date Apr 2012,
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A plane with an alpha channel would seem to be the logical way to do it, although it depends what your netting and hat look like.
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, insane polycounter,
5,644 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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@Omny87, try refreshing your SDK files? Then try again?
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, triangle,
379 Posts,
Join Date Dec 2010,
, triangle,
301 Posts,
Join Date May 2010,
Location Halifax, Nova Scotia, Canada
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Nice hat, Koffee
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, polygon,
639 Posts,
Join Date Aug 2005,
Location Belmont, CA
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