Author : winged doom


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Old (#14126)
Hey guys, looking for some crits on the texture for this item I'm working on:




It's still a work in progress but I'm really liking it. I just need to come up with a good, finalized look for the texture. Any ideas are more than welcome!
Offline , spline, 111 Posts, Join Date Jun 2010,  
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Neelpos's Avatar
Old (#14127)
I'd say give it stylings similar to the Chieftan and Big Chief, but not as ornate, maybe rabbit drawings heh.

Also I updated my item in the workshop per some comments from friends and strangers alike.
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Constructor's Avatar
Old (#14128)


Started working on a summery vacation sniper pack yesterday. These are the first two items, and no, the camera doesn't clip with weapon animations. A bit with some taunts.

Last edited by Constructor; 05-12-2012 at 02:18 PM..
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Zipfinator's Avatar
Old (#14129)
Looks nice so far Constructor. What else are you planning? A Hawaiian shirt or something as a misc item would be cool.
Offline , card carrying polycounter, 2,345 Posts, Join Date Aug 2008, Location Chico, California  
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Flubbman's Avatar
Old (#14130)
Quote:
Originally Posted by Flubbman View Post
I'm having a bit of a problem with an item...

A friend made this model, and he asked me to texture it and make it compatible with the game. I use Blender. Now I've made the texture, but this happens.



I thought I'd assigned all the bones correctly. When I tried it again, this happened in GUIstudioMDL:



Anyone else having this?
Anyone?
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vlek2903's Avatar
Old (#14131)

rate UP men/ thx
http://steamcommunity.com/sharedfile...s/?id=71889711
video
http://youtu.be/xdmFUFbXKVM
Offline , spline, 101 Posts, Join Date Feb 2012,  
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Constructor's Avatar
Old (#14132)
Quote:
Originally Posted by Flubbman View Post
Anyone?
Never ever rig anything to the SDK models. Decompile the player models yourself.
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RiotForQuiet's Avatar
Old (#14133)
Death by chop-sticks. Ow.
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John_Smitherson's Avatar
Old (#14134)
My girlfriend and I started working on this a few days ago and have it mostly complete, I'm happy with the overall design but I wanted to see if you guys could find something wrong with it before I start UV mapping it.

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aivanov's Avatar
Old (#14135)
Constructor, is that a custom lightwarp on the sniper?
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Sexy Robot's Avatar
Old (#14136)
A Cut Above



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Ruskeydoo's Avatar
Old (#14137)
But how does it not slide down his leg?
Maker of TF2 Hibernating Bear pack and Lo-Fi Longwave
www.willsegerman.com
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Sexy Robot's Avatar
Old (#14138)
Quote:
Originally Posted by Ruskeydoo View Post
But how does it not slide down his leg?
Tied round tightly.
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Constructor's Avatar
Old (#14139)
Quote:
Originally Posted by aivanov View Post
Constructor, is that a custom lightwarp on the sniper?
I believe so.
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vlek2903's Avatar
Old (#14140)

Please Rate UP.
http://steamcommunity.com/sharedfile...scn=1337167998

video
http://www.youtube.com/watch?v=qQt2L...ature=youtu.be
http://youtu.be/qQt2LqWFRzw
Offline , spline, 101 Posts, Join Date Feb 2012,  
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re.wind's Avatar
Old (#14141)
That is quite spectacular if i may say so.

what is the triangle count on the lods, though? those teeth and ropes look fairly tris-intensive judging by the screenshots, but i can't be certain.
Offline , polygon, 539 Posts, Join Date May 2010,  
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Pyrox's Avatar
Old (#14142)
Hello everyone, I am new in this forum I have just created an item for TF2 and wanted to share it here. It's not so good, but I have never used a 3D graphics software before. By the way I wanted to thank the user who made the texturing guide (hope he/she checks this topic sometimes ), that helped me a lot.

Workshop







I also wanted to ask one thing, that for sure you will know... when I try an item in the itemtest map, it shows the lowest poly model (LOD1) instead of the primary one. I used the itemtest guide to generate all the required files and I got no errors, so I don't know why this happens... how could I fix this?
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ErroR's Avatar
Old (#14143)
Quote:
Originally Posted by Pyrox View Post
Hello everyone, I am new in this forum I have just created an item for TF2 and wanted to share it here. It's not so good, but I have never used a 3D graphics software before. By the way I wanted to thank the user who made the texturing guide (hope he/she checks this topic sometimes ), that helped me a lot.

Workshop

I also wanted to ask one thing, that for sure you will know... when I try an item in the itemtest map, it shows the lowest poly model (LOD1) instead of the primary one. I used the itemtest guide to generate all the required files and I got no errors, so I don't know why this happens... how could I fix this?
I think if you create a custom .qc and compile the model yourself you will have less trouble, because you can set the LOD manually there.
Here's a complete tutorial:
LODs:
https://developer.valvesoftware.com/wiki/LOD_Models
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danger21's Avatar
Old (#14144)

Please Rate UP.
http://steamcommunity.com/sharedfile...s/?id=72256003

video
http://www.youtube.com/watch?feature...&v=GuRq4xYBtKk
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Omny87's Avatar
Old (#14145)
Hey guys, I'm in a bit of a pickle with itemtest.

I just tried compiling my first creation in itemtest just like the tutorial at the Valve developer wiki said. I added in all the right files in the right places, but when I get to the last step, the grey box next to "Launch HLMV" says "cannot determine bin directory", and all the boxes underneath it are blank.

Nothing I press seems to fix it- I tried hitting 'Launch HLMV" and it doesn't do anything. Can anyone help me? This is so frustrating.
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Fuiosg's Avatar
Old (#14146)
Quick question.. if I want to drop some netting over a hat, what would be the best way to do it? Just textures? low poly? bump maps?
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Jackablade's Avatar
Old (#14147)
A plane with an alpha channel would seem to be the logical way to do it, although it depends what your netting and hat look like.
Tipping cows in fields Elysian.

Portfolio: www.jackablade.com
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aivanov's Avatar
Old (#14148)
@Omny87, try refreshing your SDK files? Then try again?
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Hawt Koffee's Avatar
Old (#14149)
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HandSandwich's Avatar
Old (#14150)
Nice hat, Koffee
-W-
ARTS!
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