Thanks you very much for you kind words.
I released 1.01 today, you should have gotten the email with the update.
1.01 - Fixes a crash when chamfering around triangles or n-gons
Originally Posted by Computron
Does it do anything special with UVs? It could be usefull for some environemnt trims if it automatically made straightened tile UVs.
I didn't program it to do anything special to the uvs. But is does something to them as a side effect, don't know if this is what you are looking for. See the image below.
Originally Posted by Neox
NOW?! NOW?! now that i chamfered 3 days straight through a complex piece of geometry NOW you give me that?
nice one, instant buy - lets see how it handles triangles or poles, your script from time to time errored so i had to do it by hand on some pieces
AWWW MAN AWWW MAN it works almost perfectly not entirely but really does a great job
What doesn't work perfectly, maybe I can fix it?
Originally Posted by cptSwing
bug report of sorts:
when I collapse the modifier into an Edit Poly, and go into edge mode, some edges will be pre-selected. Now, any undo will simply result in deletion of those edges.
also, it did crash on me when i tried the open chamfering while dicking around last night.
i'm using max 2012, 64 bit on a windows 7 machine.
I tried to reproduce the first issue with the collapsing but no luck. It would be great if you could send me a max file with that problem.
I think 1.01 fixes your second issue with max crashing. Let me know if it crashes again.