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created Quad Chamfer Modifier released
on 05-12-2012 10:57 AM
The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons.
It is the succesor of the Quad Chamfer maxscript, improving on by:
• Speed. Being a native c++ plugin now it allows you to modify chamfers in real time.
• Control. You can determine the look of your chamfers by controling their sharpness/roundness.
• Robustness. A robust new algorithm allows you to chamfer any edge combinations without unpredictable results.
• Flexibility. You don’t have to commit to any chamfer, you can always change them later.
• Workflow. With the new “Use Smoothing Groups” option you can chamfer the sharp edge between smoothing groups. This allows you to go under the Quad Chamfer modifier and make changes to the topology without destroying your chamfers.
More here http://www.mariussilaghi.com/qchamfermod.htm
Last edited by obliviboy; 05-21-2012 at 04:34 PM..
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, spline,
209 Posts,
Join Date Apr 2011,
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This is outstanding dude.Reminds me of those nurbs fillets hehe.
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, triangle,
492 Posts,
Join Date Dec 2011,
Location Romania, Bucharest
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Sweet! Also double awesome, only $10 to upgrade from the MAXScript! Thanks man!
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, polygon,
663 Posts,
Join Date Jan 2010,
Location Edinburgh
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oh wow, 10 Euros will be shooting your way shortly. Looks awesome!
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, polycounter,
1,280 Posts,
Join Date Aug 2011,
Location Berlin
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Amazing, would have saved me so much time in the past.
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Thanks a lot, used your script for some time now and upgraded to this a sec ago 
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, polycounter,
1,095 Posts,
Join Date May 2010,
Location Norway
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You had me sold at using smoothing groups.
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, spline,
145 Posts,
Join Date Dec 2004,
Location Auckland. New Zealand
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aww yeah.. especially the smoothing group option is so nice!
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, polycounter,
1,280 Posts,
Join Date Aug 2011,
Location Berlin
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Does it do anything special with UVs? It could be usefull for some environemnt trims if it automatically made straightened tile UVs.
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, dedicated polycounter,
1,440 Posts,
Join Date May 2011,
Location Minnesota, USA
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NOW?! NOW?! now that i chamfered 3 days straight through a complex piece of geometry NOW you give me that?  nice one, instant buy - lets see how it handles triangles or poles, your script from time to time errored so i had to do it by hand on some pieces
AWWW MAN AWWW MAN it works almost perfectly not entirely but really does a great job
Last edited by Neox; 05-15-2012 at 01:17 AM..
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, veteran polycounter,
3,187 Posts,
Join Date Sep 2006,
Location Berlin Germany
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bug report of sorts:
when I collapse the modifier into an Edit Poly, and go into edge mode, some edges will be pre-selected. Now, any undo will simply result in deletion of those edges.
also, it did crash on me when i tried the open chamfering while dicking around last night.
i'm using max 2012, 64 bit on a windows 7 machine.
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, polycounter,
1,280 Posts,
Join Date Aug 2011,
Location Berlin
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Thanks you very much for you kind words.
I released 1.01 today, you should have gotten the email with the update.
1.01 - Fixes a crash when chamfering around triangles or n-gons
Quote:
Originally Posted by Computron
Does it do anything special with UVs? It could be usefull for some environemnt trims if it automatically made straightened tile UVs.
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I didn't program it to do anything special to the uvs. But is does something to them as a side effect, don't know if this is what you are looking for. See the image below.
Quote:
Originally Posted by Neox
NOW?! NOW?! now that i chamfered 3 days straight through a complex piece of geometry NOW you give me that?  nice one, instant buy - lets see how it handles triangles or poles, your script from time to time errored so i had to do it by hand on some pieces
AWWW MAN AWWW MAN it works almost perfectly not entirely but really does a great job
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What doesn't work perfectly, maybe I can fix it?
Quote:
Originally Posted by cptSwing
bug report of sorts:
when I collapse the modifier into an Edit Poly, and go into edge mode, some edges will be pre-selected. Now, any undo will simply result in deletion of those edges.
also, it did crash on me when i tried the open chamfering while dicking around last night.
i'm using max 2012, 64 bit on a windows 7 machine.
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I tried to reproduce the first issue with the collapsing but no luck. It would be great if you could send me a max file with that problem.
I think 1.01 fixes your second issue with max crashing. Let me know if it crashes again.
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, spline,
209 Posts,
Join Date Apr 2011,
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I'll try reproducing it tomorrow myself before I bother you ;-)
Spent some more time with this today, and the combination of chamfering around smoothing groups and slapping a turbosmooth modifier on top is amazing. I'll have to adjust my workflow a little bit, but for simpler meshes it's a godsend (especially since you retain your lowpoly base). It's real quick and works much better as a modifier. Autodesk should hire you 
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, polycounter,
1,280 Posts,
Join Date Aug 2011,
Location Berlin
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Always fantastic work, thanks!!
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, triangle,
281 Posts,
Join Date Apr 2010,
Location Aliso Viejo, CA
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Awesome , I always have to go manually editing the annoying little triangles that are created .. where I download ? is it free?
Oh I just saw is not free ...
Don't you think 30 usd is too much for the lugin ?  ...
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, dedicated polycounter,
1,338 Posts,
Join Date May 2009,
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Quote:
Originally Posted by NAIMA
Awesome , I always have to go manually editing the annoying little triangles that are created .. where I download ? is it free?
Oh I just saw is not free ...
Don't you think 30 usd is too much for the lugin ?  ...
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I think it is too cheap.
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, spline,
209 Posts,
Join Date Apr 2011,
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Quote:
Originally Posted by NAIMA
Awesome , I always have to go manually editing the annoying little triangles that are created .. where I download ? is it free?
Oh I just saw is not free ...
Don't you think 30 usd is too much for the lugin ?  ...
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30 seems pretty fair, this sort of thing takes a lot of work. and the 10euro upgrade is also very nice.
The modifier seems pretty usefull but is there any way to have it work with editable poly aswell?
Last edited by r_fletch_r; 05-16-2012 at 12:32 PM..
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, veteran polycounter,
2,970 Posts,
Join Date Feb 2010,
Location Ireland
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Quote:
Originally Posted by r_fletch_r
30 seems pretty fair, this sort of thing takes a lot of work. and the 10euro upgrade is also very nice.
The modifier seems pretty usefull but is there any way to have it work with editable poly aswell?
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It can be done somehow. I will give it a look, but I can't promise anything.
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, spline,
209 Posts,
Join Date Apr 2011,
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thumbs up 
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, null,
16 Posts,
Join Date May 2012,
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Amazing! Thank you.
(why didn't I have this years ago  )
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, polycounter,
776 Posts,
Join Date Nov 2010,
Location London, UK
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Quote:
Originally Posted by obliviboy
It can be done somehow. I will give it a look, but I can't promise anything.
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appreciated  what I've seen so far is really great. nice work dude.
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, veteran polycounter,
2,970 Posts,
Join Date Feb 2010,
Location Ireland
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Aww hell this looks really nice, if only it was for Maya too!
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, line,
80 Posts,
Join Date Nov 2009,
Location Cambridge, UK
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Stuff like this make me glad I started learning 3ds max.
Excellent work!
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, line,
58 Posts,
Join Date May 2011,
Location NC
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Had it for a week, works like a charm since 1.01 it seems. (it crashed sometimes before with open edges/sgs options)
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, polycounter,
867 Posts,
Join Date Feb 2009,
Location Belgium
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Quote:
Originally Posted by lysaara
Aww hell this looks really nice, if only it was for Maya too!
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Hate to seem nasty but if someone in maya's community published this it would probably be free.
Not that I begrudge anyone making anything from their hard work but it really goes along way in boosting ones appreciation for the open source communities generous spirit.
The nice thing about paying for something is that I feel entitled to bitch and moan about every little thing because now I become entitled with baby faced nerd rage.
On the other hand if this was published free for Maya it would probably be a script.
But then again it would now probably be a python script where performance is now negligible for a tool like this and one does not have to feel hostage to the whims of the authors particular timetable everytime there is a new version of the parent application.
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, line,
64 Posts,
Join Date Nov 2011,
Location Austin Texas and San Diego CA
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