Author : Lonewolf


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AZelenski94's Avatar
Old (#51)
that is a sweet concept. Hopefully you can pull it off youre on the right track for sure
Offline , line, 82 Posts, Join Date Apr 2012, Location Daytona Beach, FL  
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denjino's Avatar
Old (#52)
Very nice concept. Your work is awesome, good luck!
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michaelmilette's Avatar
Old (#53)
Hey Everyone here is a block out of my scene what do you think?

I am still going to add a lot of little details there will be tapestries hanging, meat shop, decals on the shipping containers, various fruit for the market stands stuff like that

Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
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Mistry10's Avatar
Old (#54)
good block out so far.
I would suggest placing more props in the foreground area, it'll help push the sense of depth even more ")
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michaelmilette's Avatar
Old (#55)
Thanks Hiten! yes I know I need more detail there will be more signs rotten fruit on the ground, rocks, a lot of tapestry's, rocks all of that good stuff is to come . I am also thinking of making a tower of air conditioners and putting them on sale for like 25 bucks in my scene for fun :P.

also going to add some interest to my terrain when I start working on the texture it will not be flat as it is now there will be more lumps and bumps!

Keep the comments coming it is very very very helpful when I get early input helps in the long run.

I will reply to everyone's post cheers!
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michaelmilette's Avatar
Old (#56)
Hey everyone! I was working on a shader for udk last night here is what I came up with. my shader allows me to control how many cracks are put on a mesh how much the normals for those cracks show up, where to place a sand texture, and how much to raise vertices based on where the sand is to give the illusion the sand has depth.


here is what I came up with

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michaelmilette's Avatar
Old (#57)
So here is my level with the ground in place and the sand and rock textured! I also changed the direction of the light a wee little bit to bring out more cool shadows


Last edited by michaelmilette; 05-18-2012 at 07:21 PM..
Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
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Adam L. Gray's Avatar
Old (#58)
Quote:
Originally Posted by Frederick1 View Post
Good point
Yes Junjie Lin, a very good point indeed! Je suis seulement pauvre cassette. Et je, je n'avais pas le pantalon. Now please, I don't want a cassette cleaner.


Anyway, back on topic.

It's coming along nicely so far. The grunge seems a bit uneven on some of the assets though. The containers for example could probably do with some larger localised details.

And it's just a personal opinion, but I never really liked the amount of spray tags I see everywhere in these urban environments. In that case I'd prolly switch it to some text like so:



Anyway, keep going
Adam L. Fransson - Freelance Environment Artist... Nyu~
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michaelmilette's Avatar
Old (#59)
Hey guys have done a bunch more work on this project! I changed the layout a bit by bringing a market stall forward so there is some more stuff to lookat in the background. I changed the lighting up and added lighting for the market stalls (lamps will be modeled for light source). I modeled in some air canisters, fabric/carpets. and some signs!

more to come

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michaelmilette's Avatar
Old (#60)
Will have a new post up soon

Last edited by michaelmilette; 05-22-2012 at 03:21 PM..
Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
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BenStrasser's Avatar
Old (#61)
Hey Mike,

Looking good so far, the presentation shots of the air canisters and barrels seem really blown out, your losing the detail that I know is there

Your scene is coming along I like the details you have added such as all of the smaller props in the market stand.
Ben Strasser -- Environment Artist -Looking for work

Portfolio- http://benstrasser.carbonmade.com/
PC.NET Thread- http://www.polycount.com/forum/showthread.php?t=84470
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Offline , triangle, 285 Posts, Join Date Jan 2011, Location Toronto, Ontario  
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michaelmilette's Avatar
Old (#62)
Here's another update

-Changed the ground from a textured mesh to a painted terrain material
-lowered the brightness of my lights so that I am not blowing my scene out
- started working on the texture for the shipping containers

Hey Ben thanks for the C and C

-I will post better renders of my Air canisters and my barrels for you



Last edited by michaelmilette; 05-21-2012 at 07:43 PM..
Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
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michaelmilette's Avatar
Old (#63)
IMO I think that the containers are to dark kind feel that less colour and more brightness would be a big help to my scene any ideas?

C and C is always appreciated
Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
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michaelmilette's Avatar
Old (#64)
Ok done for the day

here is my progress and some fix up notes



Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
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Mistry10's Avatar
Old (#65)
looking good so far.

some minor suggestions

the smaller details, like the grass decals, and cracks should be done later on.
Really focus on the big picture stuff. your already doing that, just dont spend that much time on decals

watch out for the black lines in the air canisters. if you need some more shadow info, play around with your AO bake. and try colour correcting that.

Keep the overall saturation low on all ur diffs. Its easier to bump them up down the road.

Also, it seems your going for an Indian street scene ? right ?
What are the core elements that make up a Indian street scene ? and which of those elements are you going to add to really sell these scene. Cause right now i could only tell its a market environment, and looking at the Indian text on some the objects, that this is an Indian street.
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michaelmilette's Avatar
Old (#66)
Thank you very much for the input Hiten I get where your re coming from. I feel that my scene isn't very tight in terms of quality so I am going to refocus!

OK everyone so to make this scene awesome I am going to re look every asset in the scene I will be posting a lot of texture flats and models for you to see

any crits would be very much appreciated.

Also Hiten I will post some reference which I will be using to add some more flair to this scene!

I think I have a winner here just need to add some more art to this art :P
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michaelmilette's Avatar
Old (#67)
@ Ben thanks for the input man the positive reinforcement really helping XD

as for the renders I agree with you I have taken them down and will be sending some sexier renders your way
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michaelmilette's Avatar
Old (#68)
Hi everyone here is another update!

this is a high poly crate whipped up for my scene this is what is going to replace the many cardboard boxes in my scene which are way to underwhelming and under detailed IMO.

So doing something a little different to mix it up a little

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michaelmilette's Avatar
Old (#69)
Hey everybody

here are a render of the barrels loading into my scene and there flats

Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
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michaelmilette's Avatar
Old (#70)
Hey guys! worked more on my high poly crate which is going into my scene

what do you think?

Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
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Mistry10's Avatar
Old (#71)
Looking good.

For the barrel, i think there needs to be some more refinements:

Diff:
majority is fine, the problem is the middle area, where the sticker is . The orange on orange isnt the best idea. have the logo contrast with the orange banner. Like a white background will do

NormalséSpec:
Less noise the better, all you really need to the HP bake, the smaller details isnt really needed, just the bold shapes.

i hope that helps
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michaelmilette's Avatar
Old (#72)
awesome hiten thank you again for the great c and c.

will fix the barrel asap and has a repost soon

as for my crate I know that it is very wrong it looks like it is made out of soft clay it isnt chipping away like wood normally wood there are very random chips and it isnt very thought out. that is a reasult of 7 am sculpting

so I will be making a WAY! better high poly for you guy today there will be another post for it.
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michaelmilette's Avatar
Old (#73)
ok so here is another barrel update!

I changed the sticker colour so that the logo poped out more (didn't make it white it looks kinda boring so whent with a dark teal instead to complement the orange). also completely redid the normal bake and the spec map so that there is less noise junk also added in some minor denting effects into my normal which makes it look a little more beaten up it is subtle though didnt want to go overboard.


Last edited by michaelmilette; 05-24-2012 at 12:21 PM..
Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
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michaelmilette's Avatar
Old (#74)
sorry i haven't posted for a while been really busy recently here is a texture sheet of my crate

Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
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michaelmilette's Avatar
Old (#75)
Here is my Container that is loading into my scene!

Offline , spline, 184 Posts, Join Date Feb 2011, Location Oshawa Ontario  
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