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Quote:
Originally Posted by SharDCG
[B]
wild-wild Gadget Hackwrench from wild-wild west (:

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I don't know whether or not to be creeped out by this...
It's the face. Too human.
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, dedicated polycounter,
1,479 Posts,
Join Date Oct 2006,
Location 'MERKA
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furry!!!
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, polygon,
725 Posts,
Join Date Sep 2008,
Location Austin, Tx
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Dat ass......
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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Quote:
Originally Posted by SharDCG
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The stoner / bloodshot eye creeps me out - and some other elements like the bony fingers and the creepy toes too. But man, seriously Overall I love this piece, especially that hungry bum - look at how its chewing those tiny shorts up!! Sensational! 
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, dedicated polycounter,
1,379 Posts,
Join Date Sep 2007,
Location Widgee, Australia
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Mass Effect inspired armor, i painted over an old armor design i made a while ago

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, polygon,
652 Posts,
Join Date Feb 2008,
Location Greater Los Angeles Area
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Working on a "little" robot :
I started to record my process, still unfinished (part 4 is rendering, I will upload it later) :
Part 2 and 3 available here : http://www.youtube.com/user/froyokfr
[EDIT] part 4 is available ! _0/
Last edited by Froyok; 05-12-2012 at 10:50 PM..
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, polycounter,
797 Posts,
Join Date Jun 2010,
Location Namur, Belgium
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Looks sick, garriola83!
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, spline,
120 Posts,
Join Date Mar 2011,
Location San Francisco, CA
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I'm posting updates and seeking critique in this thread, so please comment!!
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, vertex,
46 Posts,
Join Date Mar 2012,
Location Nashville, TN
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Little bot I just started for the 3dmotive.com contest. Starting to block out the textures.

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, polycounter,
779 Posts,
Join Date Aug 2009,
Location Atlanta, Georgia
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building up my bike some more
and more work done on this character

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, polygon,
542 Posts,
Join Date Jul 2007,
Location Austin, TX
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forest wip

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, null,
23 Posts,
Join Date Jul 2011,
Location Toronto, Ontario, Canada
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created Zelus WIP
on 05-12-2012 11:17 PM
Have some detail undates.. he is unwrapped and about ready to be painted and rigged.
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, vertex,
28 Posts,
Join Date Apr 2012,
Location Indiana
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progressing more on the top of the Outland shuttle

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, triangle,
296 Posts,
Join Date Apr 2011,
Location Portland, Or.
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From the sketchbook: Crits are welcome , please

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, triangle,
254 Posts,
Join Date Feb 2007,
Location Bulgaria
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Taking a crack at a new project, definitely ships, but not in space.
And some little ones to litter flight decks and carry eggs full of boom:

Stupidity is perfectly human, now spread that stupid, quick!
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, vertex,
30 Posts,
Join Date Mar 2011,
Location The coop
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thank you for your critique guys! i will try to fix all that i can =)
creepy eyes - its my default zbrush eyes matcap (that i use for monsters too %) ), so don't look at it.
fix toes and fingers not a problem, but what to do with the face... hmm
jmiles wow!
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, line,
64 Posts,
Join Date Apr 2012,
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Wip village environment im working on.

played around with the light in the scene

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, triangle,
458 Posts,
Join Date May 2011,
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Yeah, think i am posting to many wip's bow but hey, he has feet now!! tell me what you thinks

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, spline,
127 Posts,
Join Date Jul 2011,
Location Scotland
, line,
66 Posts,
Join Date Jan 2012,
Location Blagoveshensk, Russia's far east
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Mech Design WIP . Front of the head design is not mine and i try to match everything else to it.
Uploaded with ImageShack.us
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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Quote:
Originally Posted by BetelGeist
fricken hawtness. good job mang! the final product looks amazing! distribution of uvs space needs some work though! some places liek the back of the head dont need so much uv space. XD
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Eight, you and your uv's man. Body is this time much cleaner, but you should still work on that, you gun could totally work with half the texturespace if you wouldn't have it going diagonal over your square map :O
Last edited by Neox; 05-13-2012 at 09:36 AM..
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, veteran polycounter,
3,187 Posts,
Join Date Sep 2006,
Location Berlin Germany
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Some new experimenting with my Dungeon Corridor environment in UDK.
Still lot to fix, smoothing groups and texture seams mostly, but the tiling and scale is much better now. Baby steps..

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, spline,
230 Posts,
Join Date Oct 2011,
Location Espoo, Finland
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didn't work on slash this weekend but couldn't stay away from the computer for two whole days....I am that sad....anyway, started this, might LP it later in the week, trying to get the Brink feel and asthetic.
thanks for looking 
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, polygon,
742 Posts,
Join Date Aug 2009,
Location dahn saaf
, spline,
160 Posts,
Join Date Dec 2010,
Location Budapest, Hungary
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always a great source of inspiration here
 
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, spline,
175 Posts,
Join Date Feb 2007,
Location Montpellier
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