Hi guys, i'm wondering if anyone has experienced any problems working with unity and importing their own vegetation models.
Specifically i'm talking about getting damn trees working with the wind zones.
Using various guides on the net, showing that one needs to import the models combined but having the trunk and leaves on separate materials (2) has turned up not working at all. Using the defined nature shaders on the model inside unity just doesnt work, for example - placing the trees by hand (cumbersome) results in a totally static tree i.e not working at all!
2nd way is to use the terrain editor to place the trees, they work - only the whole tree is affected by the wind zones then, but this also means the leaves are not affected at all

.
3rd way is to resort to the built-in tree creator, foregoing custom trunks and complete control (the editor is both incredibly counter-productive and confusing/imprecise). But the trees created here, both work with wind zones when placed manually AND using the terrain editor...
So my question is, has anyone come across a way in which "custom" models work with both trunk, leaves AND wind zones?