I worked for 2 years on an unannounced project and as such have nothing to show for those 2 years now that I am looking for a more meaningful job.
I HATE the weak attempt at an excuse for not constantly producing art, "busy at work" "busy at home". fuck . that . shit
As I said, I have NOTHING to show for my two years. wasted time is wasted. but I still managed to animate some stuff at home, and as soon as I got free of the bound that held me I started working on a little project that would act as my reel.
Unless you want a new job the very next day, I'd say do a couple of animations and a project (unity/udk?) and use that as a reel.
I tend to frown on 11second animations (and anything that uses characters associated with those kinds of animations), so my suggestion (MY suggestion, in before people who love 11second club animations) would be to get cracking on some game art and game animations, present it in unity/udk rather than .. that stuff
Originally Posted by slipsius
Personal projects are your friend. Just do it.
Slipsius said it better than me, and with less rage.. listen to him