Author : disting


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dudealan2001's Avatar
Old (#1)


I did a little more work on this but I prolly need a little help gauging how much destrction to add in
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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dudealan2001's Avatar
Old (#2)
Crits Very welcome
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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Snader's Avatar
Old (#3)
That completely depends on the environment. Got some reference to show what you're going for?
Geospheres rule, regular spheres drool!
Offline , card carrying polycounter, 2,290 Posts, Join Date Jan 2008, Location the Netherlands (Europe)  
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dudealan2001's Avatar
Old (#4)
well this is one of the first assets I'm making I guess I'm kinda going for aged simi destroyed but not too badly....I want more aged than destroyed. Since I posted this I have made some hairline fractures in the steps but I'm at a loss what to do for the outer pieces. I guess just make sure everything is equally destroyed.
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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wolver's Avatar
Old (#5)
i think you need to think about the materials a little, is the carving done onto stone,wood? is it framed in wood? are animals gold?

imo i would add faded paint to the engravings on the tablets and a couple of big but thin fractures across them + chipping round edge. for the steps id say you are going for an imperial straight edge almost perfect look + chips. but you could also go for a more worn down by use look by smoothing the edges and bowing them in the middle as if worn down and polished by innumerable foot steps.
might be worth offseting the seam running up the steps by half every odd step, to break up that linear line and make it more dynamic.

Last edited by wolver; 04-02-2012 at 08:43 PM..
Offline , spline, 125 Posts, Join Date Feb 2011, Location england  
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dudealan2001's Avatar
Old (#6)
Sad face I wish I would have read this just an hour earlier. lol I'm dumb, my god thats perfect.

this was worked on prior to reading this.
thank you so much paintforge!
I'm really excited to possibally going backward a save or two and take up your suggestion.

Last edited by dudealan2001; 04-04-2012 at 01:52 AM..
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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dudealan2001's Avatar
Old (#7)
Test Rendering
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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njc6425's Avatar
Old (#8)
Is this created inside zbrush? even if its not can you go through briefly how you created it? pretty please? haha
Offline , triangle, 336 Posts, Join Date Feb 2012, Location Melbourne  
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dudealan2001's Avatar
Old (#9)
@ njc6425: no problem My process for this has been pretty scattered to be honest.
I took a look at what I wanted to create and for me hard surface models are really hard to create in Z Brush. Also I am fairly good at sculpting but I am much better at bump maps and photoshop tbh.
Thats exactly what I did.
I spent a day or so and I painstakingly made these bmp maps
start

fin

btw I made a custom brush for the clouds.
From there I masked the area inside of Z Brush and used Inflate mulitple times which gave me the Direction I wanted but it was far from perfect. I went in and worked on the medium detail shapes on a lower sub d level
after that I used Claytubes and the defalt brush and I started chipping away to add a aged look.
I made some crack alfa's

It's still a WIP for sure but I'm feeling fairly good the direction I'm going.
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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njc6425's Avatar
Old (#10)
You made those bump maps from scratch? far out man, good job looks great. Yeh ive been stuggling lately modelling and texturing in maya, i can do it and everything but i feel more comfortable inside zbrush than maya but im not too sure about hard surface modelling inside of it. might give it a try
Offline , triangle, 336 Posts, Join Date Feb 2012, Location Melbourne  
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dudealan2001's Avatar
Old (#11)
I did have quite a bit of Reff. The pen tool is my friend.
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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dudealan2001's Avatar
Old (#12)
I think I hate my final presentation for this. I mean it's just Z brush renders. but the saturation feels too high. Aside from the part that I hate the renders I feel pretty good about the model.



I know these aren't the best views but the render settings are pretty high and I don't want to get every angle. maybe I'll save that for my next post.
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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SStrickland's Avatar
Old (#13)
Looks good! IMHO, you are ready for far more ambitious projects though. Is this a small piece of a larger environment?
(❍ᴥ❍ʋ)
Offline , null, 19 Posts, Join Date Aug 2009, Location SoCal  
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dudealan2001's Avatar
Old (#14)
yes! Thanks Steve!
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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eyo's Avatar
Old (#15)
you've got a great layer stone feel goin on those steps, keep it up! looking forward to seeing what else you kick out :-)
Offline , line, 87 Posts, Join Date Aug 2010, Location Montreal  
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leleuxart's Avatar
Old (#16)
Very nice detail! You could always try rendering in Marmoset Toolbag if you don't like Zbrush renders.
Looking for work

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Offline , triangle, 356 Posts, Join Date Feb 2012, Location Savannah, GA  
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dudealan2001's Avatar
Old (#17)
leleuxart: I like UDK so I'll post that up sometime soon ^^
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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dudealan2001's Avatar
Old (#18)
nothing is set in stone yet I still need to finish/start my texture for the diffuse and spec.
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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dudealan2001's Avatar
Old (#19)
here is my next piece I have been pouring all my time into.
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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dudealan2001's Avatar
Old (#20)

HighPoly Render from Z Brush
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dudealan2001's Avatar
Old (#21)
Unreal ScreenShot
Offline , polygon, 517 Posts, Join Date Apr 2009, Location AZ  
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TheRealFroman's Avatar
Old (#22)
I love working with height maps Seems like an underrated way of getting a good bump map sometimes lol. You did a good job ^^
Offline , spline, 125 Posts, Join Date Jul 2012, Location Vermont, 'Merica  
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Scruples's Avatar
Old (#23)
You did well, this is one of those things in a game where I would probably stop and turn around to admire it only to be shot.
Offline , triangle, 342 Posts, Join Date Nov 2010,  
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