Originally Posted by [B
[/B]; 1579338] well, I suppose shadows would be a good place to start if we were going to play that game... .
Don't forget the sterile UI, or the lack of standard shaders included, or the huge hits it takes when using transparency, or the bad gameplay UI implementation tools. (These are issues I have personally experienced when working with the programmers in my small studio.)
That being said, Unity was awesome maybe 2 or 3 years ago in that it was free, coummunity driven, and could challenge other engines such as UDK or Crytek. Right now though, I just ask myself why the studio is still using it. We are having issues about licensing the Pro edition for our programmers due to money concerns. Do other engines lock content in their free editions like Unity? (not a rhetorical question. Unity is the only engine I've dealt with recently in a development environment.)