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Oh shit, you drew those? And there's me thinking you could only draw penis tanks when you opened your sketchpad at Wagga's XD
EDIT: Looking sick so far btw
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, polycounter,
1,095 Posts,
Join Date Jul 2010,
Location London, UK
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Week 2 – continued
I spent a few hours last night sculpting, but I got very tired. I think I eventually went to bed at around 4:30am. I was having such a blast on Google hangout with the other guys that I just wanted to stay and make cool art, but ultimately I felt I’d devolved into a raving lunatic spouting nonsense about tooth lasers and Irishmen.
So today I did a little more sculpting, and now I’ve come to the analysis step. While I did lay out a lot of core muscle groups for the entire mesh, I focused mainly on the upper and lower body poly groups. This means I can focus on getting it completely right and then move onto another part. It means you can break down your workload too... if you sculpt out the entire body, and then analyse it, there’s a lot to go through and that can be really daunting! So break it down into manageable chunks.
Torso analysis
This step is very similar to how I analysed my sketches. I took a bunch of screenshots from different angles in zbrush, mainly rotating around the y axis. I then sketched some block shapes over the top for the ribcage and hips, along with s-curves and such; almost as if I’d just started doing a whole bunch of sketches instead. And again, when i'd done that, i sketched over the top, and wrote notes about the changes i needed to make, or things i thought were good.
While I did this, I kept flicking back to my reference images, along with a multitude of other naked chicks in various poses and angles. Doing this helped me identify some core problems with where I’d gone so far. It also revealed I’d done some things right too.
- The arse is looking pretty much how I want it to. There are a couple of nitpicks I could make but for now I’m happy with the overall shape.
- I’ve nailed the hip to shoulder ratio. They’re the right distance apart, they match each other. And actually the waist is roughly where it needs to be too. But there are some tweaks needed!
- I need to look at the rib to hip transition in some of the side views, at the moment it’s coming off as very harsh, there’s a lack of subtlety there that’s making her look anorexic!
- I also need to consider slimming down the ribcage a little, bringing the back of her ribcage forward would help make her look more feminine. Yes she’s a marvel hero and has super strength, but a big ribcage leads to mannish proportions.
- The abdomen looks a little strange from the side; it should be more of a flat incline rather than a curve, and then a very subtle outward push just below the belly button.
- The breasts look good from some angles but not from others. There’s a sense of weightlessness to them which I need to fix. They’re pretty big, and need some gravity to make them look “right”. I need to have more of a concave look to the top of them, remember the water balloon!
here's a handy dandy gif image of the process.

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, veteran polycounter,
4,307 Posts,
Join Date Nov 2004,
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Subscribing so I can read later.
Had a quick look and everything looks pretty groovy! More feedback later 
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, dedicated polycounter,
1,671 Posts,
Join Date Mar 2007,
Location United Kingdom (Hampshire)
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Very cool! Thanks for the in-depth look into your process! Cheers!
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, spline,
104 Posts,
Join Date Oct 2011,
Location Belgium
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Super awesome dude
Cant draw my ass 
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, triangle,
381 Posts,
Join Date Jun 2007,
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Woah- some really awesome looking progress so far! I can't wait to see what happens next!
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, polygon,
727 Posts,
Join Date Jan 2007,
Location Austin, TX
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limited time offer, i'm going to be sculpting for the next hour or two. if you want to watch you'll need to give me your google+ profile so i can invite you to the hang-out!
my profile is here: https://plus.google.com/u/0/101133366180050549000/posts
feel free to post your profile in this thread, or send me a pm or whatever.
you can "TRY" using this link to go directly to the hangout, not sure if it will work: https://plus.google.com/hangouts/_/3...=1335305962551
Last edited by almighty_gir; 04-24-2012 at 03:37 PM..
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, veteran polycounter,
4,307 Posts,
Join Date Nov 2004,
|
thanks for coming along guys. i hope some of my ramblings were at least useful to some of you.
apologies for not being some super sculpting session, i was mainly focusing on getting forms right and just pushing/pulling bits around getting her where i wanted.
for those who didn't come along, here's where i finished up!
there will be full analysis and writup of the torso and head within the next few days!
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, veteran polycounter,
4,307 Posts,
Join Date Nov 2004,
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Great job! Looking foward to see this one.
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, null,
18 Posts,
Join Date Nov 2011,
Location Brazil
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Awesome progress! Love the shape of the torso.
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, spline,
236 Posts,
Join Date Jun 2010,
Location Melbourne, Australia
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i think you are going for a clothed version with a full body suit right? i think you should push the boobs further inwards, right now they are already quite a bit out but thinking of this shape inside a suit, i wonder how far they would move when she is out of the suit 
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, veteran polycounter,
3,192 Posts,
Join Date Sep 2006,
Location Berlin Germany
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Awesome work so far man. I am learning a lot from watching your progress. I am digging the face a lot. Go, go, go now 
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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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Quote:
Originally Posted by almighty_gir
Week 2 continued
While I did this, I kept flicking back to my reference images, along with a multitude of other naked chicks in various poses and angles.
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Sounds rough!  I'm really loving all of these updates; every few days it's like Christmas. I can't wait to see what's next! 
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, spline,
150 Posts,
Join Date Apr 2010,
Location Sanford, FL
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Looking sooper sweet! Not sure about the arch of the back atm though - it looks very taught, as if she's flexing and straining - but on the front side, her belly looks like she's flexing in the opposite way or tensing her gut in. Try doing that while straining to arch your back without pulling something! :P
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, dedicated polycounter,
1,610 Posts,
Join Date Oct 2008,
Location UK
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http://crazyferretstudios.com/public...able_large.mov
here's where i'm at right now, currently writing up a massive post, will have it up shortly guys.
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, veteran polycounter,
4,307 Posts,
Join Date Nov 2004,
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yay gir  give us the goods
Edit : Then i'd say her butt crack s a little too high for her butt cheeks, they'd deserved to be a little bigger 
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, triangle,
291 Posts,
Join Date Jul 2011,
Location Nimes - France
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Week 2 - End
Apologies for the late update, i had a rather hectic weekend! this will hopefully bring everyone up to speed with where i was at on sunday (end of week 2).
i spend much of the week tweaking and refining the torso shape, getting it to a place i was happy. i also spent a lot of time on the head. i'm not happy with the head at all now and i can see myself spending the next couple of weeks working on it.
The Torso
after last weeks torso analysis, i made pretty much all the changes i wanted to make to the torso. i've got her looking how i want, slender, toned, but still buxom enough to be sexy. but when it came to getting the bodysuit look, i realised i'd made a bit of a boob (lol) in the topology of the basemesh.
as you can see above, the topology is great if your character is naked, or in just a bra. but for a tshirt or bodysuit you'd want to change some of that topology to the more grid like/uniform structure. it's no big deal, i'd originally intended to sculpt the bodysuit as a layer in zbrush but i ended up exporting the mesh into max, duplicating most of the body, and redoing the chest topology before taking it back in for a project all and then work on the look and feel of a skin-tight suit.
this focused mainly on very gentle use of the "damstandard" brush, blocking in the creases on the lowest subdivision that could handle it. they'll be refined later in week 3 or 4, but for now just getting their positioning was most important.
while doing this, try to remember that there's a body under there. sure a skin tight suit might flatten the flesh underneath in some areas, like the breasts. but it will also diminish some of the natural creases, like the one from the crotch to the iliac crest, and the belly button.
The Head
ugh this is hard. REALLY hard. there are certain points i NEED to hit to make this come out okay.
- she MUST retain her femininity.
- she must have strong features... she's a marvel heroine.
- maintain a strong jawline.
- big sexy lips.
- "dusky" eyes.
the top set of images is what i was left with after my 1 on 1 with Hazardous. the bottom set of images is where i was at by the end of the week, after tweaking it myself and trying to get it to where i liked it. there's things i like for sure, but a lot that i don't.
- i like the eyes. but they could do with being narrower
- i like the nose. it just "feels right".
- i like the general shape of the lips... but they're position could use work.
- the lips need to be a little wider.
- the chin could come up a little.
- the general shape of the skull feels wrong.
- the ears are both too high and too far back.
- the jawline is a little TOO strong right now.
- need to soften the temple.
again, just drawing over the screenshots was a big eye opener. it really helped me to see what was wrong and how to fix it. it's something i should have done a lot more in the past but was too lazy. but this whole thing has just opened my eyes to how "bad" i was being before (in the behavioural sense of the word as well as the skill level).
so yeah... DRAW MORE! hah.
i was expecting this update to be a little longer... well, next one will have more cloth stuff in it so that might take a while, and hair too.
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, veteran polycounter,
4,307 Posts,
Join Date Nov 2004,
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wow looking flippin great, subbed!
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, spline,
122 Posts,
Join Date Feb 2011,
Location england
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I just flipped through my people reference folder and I couldn't find a single person who had their nostrils that much higher than their septum. I looked through Hazardous' portfolio and i could find several. Unless I'm mistaken, I think you're copying the flaws in other people's anatomy.
Edit: Well, that was maybe harsh, I do think you're improving a great deal here and that's heartening, but I think it's dangerous to model by other people's subtle stylisations when you haven't gotten the real anatomy down.
Last edited by Zwebbie; 05-01-2012 at 04:35 PM..
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, polycounter,
1,134 Posts,
Join Date Jul 2005,
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Hey dude! This is coming along great. I love the process and paintovers w/ notes.
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Week 3 - Coming to a Head (lolz)
so this week Haz did another sculptover on my mesh. i watched him do it, completely knackered, total lack of sleep threatening to destroy me. watched him push here, pull there, and before i knew it, Rogue looked like a new woman!
the thing is, when i compare the two, a lot of the major landmarks were fine before he sculpted over. the lips were in the right place, the jawline terminated at the right place, the eyes are the right size/the right distance apart, the nose is the right length etc. so from that point of view, WIN!
but there were a lot of areas where my lack of experience... and his immense amount of experience showed. now, the very first time he did a sculpt over, i just took that mesh and played around with it, keeping what i wanted, changing what i didn't. and to my shame i've only just realised i learned absolutely fuck all by doing that! i thought i'd learned just from watching, but far from it; it barely sunk in at all. so this time i did something a little different!
i did the same analysis that i'd done in the past, sketching, writing notes etc. trying to get a feel for the changes he'd made. but when it came to the sculpting, i decided to load his mesh up in max, put it to one side of my screen, loaded zbrush on the other side, and tried to replicate his changes.
The Analysis
Old Mesh
so at the top here you can see my old mesh. problems included:
- cheekbones being too sharp and angled wrong. there's no subtle transition from cheekbone to jaw, and the fatty area in between.
- there's an overbite on the bottom jaw, the chin juts out a bit, and the bottom lip is too far forward adding up to a very manly caveman appearance.
- the shape of the skull is far too square.
- the eyebrow isn't defined enough.
- the ears are too long and angled too vertically.
Hazardous's Revision
when you look at haz's revision in the middle, you can see he's gone up an extra subdivision... but that aside, you should be able to see:
- a much more shallow jaw angle.
- he's raised the middle of the upper eye a little
- the cheekbones are well defined, but the transition to the jaw is very gentle.
- he's rounded out the chin and brought it back a little.
- he's reshaped the lips and given them some of the "hazardous magic".
- he's softened the jaw a little in the side view.
- the nostrils transition nicely to the skin around them.
My Revision
and on the bottom you can see my own revision:
- i'm still staying to lower subdivisions to get the forms absolutely solid before committing to any finer details.
- i still need to define the eyebrow a bit more.
- i've fleshed out her face, given her that really soft cheek to jaw transition.
- i've chosen to keep a fairly strong jawline, keeping with the character. but i've also re-angled the jawline.
- i've pulled the chin back but again kept it fairly strong compared to haz's revision.
- i've tweaked the lips, i'll get the magic one day!
- i still need to look at softening the nostril.
this has been an amazing learning experience. i've learned so much doing it this way. more to come!
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, veteran polycounter,
4,307 Posts,
Join Date Nov 2004,
|
Wow, you've really improved a ton during the course of this character. Great job!
I'm not sure if it's just me but the head/face looks a bit too far forward which makes her look less relaxed.
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, polycounter,
1,128 Posts,
Join Date Apr 2010,
Location Sweden
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This is looking sweet! I'm subbing!
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, spline,
131 Posts,
Join Date Aug 2008,
Location Kentucky - United States
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Subbin up
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, triangle,
409 Posts,
Join Date Jul 2010,
Location Texas
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Indeed, Haz sculptover was tiny details but they really gave her something too. Glad your rogue is coming along so nicely !
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, triangle,
291 Posts,
Join Date Jul 2011,
Location Nimes - France
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