Hi my name is James. I am currently available for a upswing in work with my latest gig finishing up soon. So as of now I am available.
My work covers as followed.
-Environment & architectural Design/Modeling
-Concept Art 2D
-Texturing, both stylized/photo-realistic with photo-source editing/scratch texture based utilizing use for both seamless texture panels as well as customized Texture Atlases to accommodate platform-specific optimization.
-Optimization of 2D/3D assets e.g. iOS, Android, Stand Alone PC.
-Hard Surface Modeling/Organic Modeling (Zbrush/MudBox) with accurate topographic conversion to low poly game ready assets as well as advanced use of PolyPaint for unique character assets including environment prefabs.
Element Design Group
and a few other individual clients for iOS based projects involving environmental 3D assets.
Links to work
Starfall Frontier I helped with designing , modeling and texturing ships, as well as 2D avatars(later to be upgraded to 3d Avatars)
Link below I helped in designing 2D concept art for visualization and 3d test character and ship, ( so show them some love for a potentially great game) StarFall Nova Tactics
Texture atlas I completed for an iOS game( on hold for now due to budgetary constraints)
level I did (minus the environmental prefabs to be added later) of that iOS FPS
City scene I made in Maya.
some gun concepts I designed.
Character concept for a unnamed project
another baby I am nuturing This one has been fun to do just need to find time to complete it, but felt it would be a nice addition even if it is a WIP.
Starfall Related you can go to their site.http://pillar4.com/
this is merely the cover. I am hoping once I have time I can finish the rest of the pages.(have about half the comic done) been hard to make it visually immersive, but a blast at the same time. (you can also view it in more detail at my portfolio)
thought I'd add this gem I did a while back. took me barely 25 minutes to do.
this one took maybe 3 hours
Work displayed at Intel's CES 2012 show.
my skill set for software programs
3DS Max & MAYA
(unrelated edtior/game engines)"
general Editing/Asset Structure optimization/level Design/Familarity with Asset Server structure and use.:Moderate to Advanced
: intermediate/Advanced Trained via Simutronics since 2009
contact me through here or through skype my name is sgtkoolaid as well
I hope to hear from some of you.