Author : mafubash


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Old (#1)
Hi my name is James. I am currently available for a upswing in work with my latest gig finishing up soon. So as of now I am available.

My work covers as followed.
-Environment & architectural Design/Modeling
-Level Design
-Concept Art 2D
-Particle FX
-Texturing, both stylized/photo-realistic with photo-source editing/scratch texture based utilizing use for both seamless texture panels as well as customized Texture Atlases to accommodate platform-specific optimization.
-Optimization of 2D/3D assets e.g. iOS, Android, Stand Alone PC.
-Hard Surface Modeling/Organic Modeling (Zbrush/MudBox) with accurate topographic conversion to low poly game ready assets as well as advanced use of PolyPaint for unique character assets including environment prefabs.
-UVmapping

Client list

Mobile Werx
Creative Technologies
Element Design Group
Intel
Idea Fabrik
Sneaky Games
Simutronics
Pillar4 Entertainment
and a few other individual clients for iOS based projects involving environmental 3D assets.

Links to work
http://jbrady3d.carbonmade.com

Starfall Frontier I helped with designing , modeling and texturing ships, as well as 2D avatars(later to be upgraded to 3d Avatars)


Link below I helped in designing 2D concept art for visualization and 3d test character and ship, ( so show them some love for a potentially great game) StarFall Nova Tactics


Texture atlas I completed for an iOS game( on hold for now due to budgetary constraints)



level I did (minus the environmental prefabs to be added later) of that iOS FPS
http://smg.photobucket.com/albums/v7...testlevel1.mp4

City scene I made in Maya.


some gun concepts I designed.
http://img.photobucket.com/albums/v7...ssultrfile.jpg

Character concept for a unnamed project
http://img.photobucket.com/albums/v7.../lenastram.jpg



another baby I am nuturing This one has been fun to do just need to find time to complete it, but felt it would be a nice addition even if it is a WIP.


Starfall Related you can go to their site.http://pillar4.com/ this is merely the cover. I am hoping once I have time I can finish the rest of the pages.(have about half the comic done) been hard to make it visually immersive, but a blast at the same time. (you can also view it in more detail at my portfolio)



thought I'd add this gem I did a while back. took me barely 25 minutes to do.
this one took maybe 3 hours

Work displayed at Intel's CES 2012 show.

my skill set for software programs
3DS Max & MAYA: Advanced
ZBRUSH/MUDBOX: Advanced
(unrelated edtior/game engines)"
UNITY3D general Editing/Asset Structure optimization/level Design/Familarity with Asset Server structure and use.:Moderate to Advanced
UDK Engine: Advanced
Hero's Engine: intermediate/Advanced Trained via Simutronics since 2009
TORCHLIGHT: moderate
Photoshop/illustrator: Advanced



contact me through here or through skype my name is sgtkoolaid as well I hope to hear from some of you.

Last edited by sgtkoolaid; 04-30-2012 at 10:15 PM..
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Old (#2)
right now I am currently looking for work.
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Old (#3)
bumping for work.
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bumping for work. contact me through skype (sgtkoolaid) or through here.
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Old (#5)
updated my portfolio. available for work.

Turizmo SHifters animation cycle

Turizmo Renders
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Old (#6)
looking for work.
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Old (#7)
looking for new work opportunities. please refer to my portfolio for any new work. I have several sections added.

http://jbrady3d.carbonmade.com/
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Old (#8)
I am now currently available for work. Please contact me for any projects that cover my skill set.

-Environment & architectural Design/Modeling
-Level Design
-Concept Art 2D Character/environment/Weapon Design
-Particle FX
-Texturing, both stylized/photo-realistic with photo-source editing/scratch texture based utilizing use for both seamless texture panels as well as customized Texture Atlases to accommodate platform-specific optimization.
-Optimization of 2D/3D assets e.g. iOS, Android, Stand Alone PC.
-Hard Surface Modeling/Organic Modeling (Zbrush/MudBox) with accurate topographic conversion to low poly game ready assets as well as advanced use of PolyPaint for unique character assets including environment prefabs.
-UVmapping
-Rigging/Animating
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Old (#9)
updated my work list on my portfolio with a few examples of art I did for the game I worked on. Trylogy Tower Defense Hybrid by Global Games Entertainment. My role consisted of level Design, modeling, texturing, particle FX, some Character work, animating, and some terrain work (some of the stuff you see in the screenshots in the project link)

I also have completed logo design for them which consisted of both 3D/2D rendered images to be used in game website as well as other promotional assets. The game is still not finished so I am limited in what I can provide as samples, but these were allowed for permission so as to give a taste of the work I provided.

there are other assets, levels and general 3D work I did, but I felt these would suffice for now until I received more permission to display work I provided to them.
http://jbrady3d.carbonmade.com/projects/4570513#1

feel free to contact me through pm or through skype(name is sgtkoolaid) if you have any paid work in need of completion, short term or long term.
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Old (#10)
I am looking for work via this forum for any UDK, UNITY, or Hero Engine related 3D modeling work. This includes, character modeling & design, Environmental/Architectural Design/Modeling; as well as Level Design ranging from first person shooters, to RPG's with emphasis on terrain design/sculpting/painting. please review my portfolio for work related samples, if you are interested in the quality of my work please feel free to contact me at your earliest convenience here, or through skype (sgtkoolaid is my name) I hope to hear from you soon.

Best Regards;
James

http://jbrady3d.carbonmade.com/
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Old (#11)
looking for work long term or short term, big or small. feel free to contact me here through pm or through skype. (sgtkoolaid) Hope to hear from ya. take care.
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Old (#12)
looking for more work this week. feel free to contact me by pm or through skype.(sgtkoolaid)
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