Author : mafubash


Reply
Reply
 
Thread Tools Display Modes
Mr_Paris's Avatar
Old (#1)
Just wondering if anyone could help me shed light on a problem, my Unity scene file is having wicked problems with polygon visibility sorting and I'm uncertain how to fix it.

I've triple checked my maya scene for inverted faces, and everything seems fine. All of the polygons in the scene are popping in and out like this.

I had the same problem in Maya till I toggled polygon transparency sorting, but I don't know what to do with it in Unity??

Thank you for any suggestions.
Attached Images
File Type: jpg 1.jpg (71.8 KB, 21 views)
Offline , spline, 146 Posts, Join Date Mar 2011, Location California  
   Reply With Quote

Mr_Paris's Avatar
Old (#2)
Here's a shot of it in Marmoset
Attached Images
File Type: jpg 2.jpg (102.2 KB, 14 views)
Offline , spline, 146 Posts, Join Date Mar 2011, Location California  
   Reply With Quote

Mr_Paris's Avatar
Old (#3)
Ah...Nevermind it was the shader it got set on initially. Derp.
Offline , spline, 146 Posts, Join Date Mar 2011, Location California  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount