|
created Demon Crusader Project
on 04-11-2012 01:19 PM
Hey guys, I'm working on something for university and unfortunately this means I have to go through the motions and do silhouettes etc for a concept. Unfortunately I'm terrible at drawing without spending ages on it so I've just sort of slapped some ideas down (but I guess that's the point of silhouettes so, yey?).
Basically the character is a sort of blind demonic crusader (don't ask), and it's intended as a boss level enemy, so something big, bold and powerful looking.
At the moment I'm leaning towards the torso of F with the chains attached to the chest, so if he were to say roar his chest would split open revealing his heart, it seemed like a decent idea as a boss since that could be the weak point. And I prefer the legs on the first character and also that helmet, though I'm not sure whether a transition from that helmet to skin on the torso would look weird or not. I'm also going to make him more bulky, I just made them all skinny to start with to see what worked like that.
Anyway, any feedback would be lovely, thanks.
|
, vertex,
28 Posts,
Join Date May 2011,
|
F yeh! ...so F, but only if you model the chest splitting as well ^^
|
, triangle,
296 Posts,
Join Date Feb 2010,
|
Oh yeah that was my plan, it pretty much instantly decides the pose for him straight away as well which is useful, saves me more time.
|
, vertex,
28 Posts,
Join Date May 2011,
|
OK so I drew up 2 more detailed concepts with bits from A and F, any feedback on which people think is more interesting or any ideas for changes would be much appreciated. (Again, sorry for the terrible drawings, in the actual pose he'll look much more like he's roaring/screaming in agony, honest.)
I'm leaning more towards the first right now I'm terrible at coming up with monster type faces so the second one sort of just lookings like a bad Power Rangers villain.
Last edited by Bobbetybob; 04-12-2012 at 01:59 PM..
|
, vertex,
28 Posts,
Join Date May 2011,
|
I'm liking the first concept. If you go for the second make sure his leg garments go at least half way down the knee. It'l make the difference between it looking like a kilt and a skirt :p Also you're brave to be adding those chains into your design, they look like they would be challanging to animate.
|
, polygon,
624 Posts,
Join Date Aug 2011,
Location Edinburgh
|
Ha, yeah, good call on the skirt =p It was supposed to be half of a Crusader tunic, but having looked at them just they actually have a split between the legs so that's something I'd have to put in.
As for the chains luckily it's going to be a static piece, but it still needs to be skinned and posed so it could be a challenge you're right, if it comes too it I'll just keep them separate until the rest of the model is posed and then have them separate for the project and then come back to them afterwards.
|
, vertex,
28 Posts,
Join Date May 2011,
|
Alright final concept I'm done with this, time to start sculpting, he's bulkier and now contains 100% more terrible foreshortening and shading.

|
, vertex,
28 Posts,
Join Date May 2011,
|
Righty right, started sculpting, the legs and stuff are in there but they're just there for the shape and proportions right now so I've left them out. Any feedback or suggestions as always are appreciated.

|
, vertex,
28 Posts,
Join Date May 2011,
|

We have a heart.
|
, vertex,
28 Posts,
Join Date May 2011,
|
I'm not the best in the field but I guess you might want to check on his anatomy.
The overall body looks off and these 'boobs' are pretty weird too. :/
|
, triangle,
273 Posts,
Join Date Jan 2012,
|
Right some more progress, fiddled with the body some more, and the "boobs", I think the upper arms are still a bit off though.

|
, vertex,
28 Posts,
Join Date May 2011,
|
Some more progress, as always crits etc would be much appreciated.

|
, vertex,
28 Posts,
Join Date May 2011,
|
Pecs too low, upper arm too short and wide fore arm I cant tell until the start of the arm is sorted out. Also a strong lack of definition. No neck, the shoulder travels too close to what neck there is.
Long story short you need a few thorough sessions of anatomy study.
also tip for the tear, sculpt the anatomy then tear the chest open that way anatomy will be more accurate and the tear will look better.
|
, spline,
223 Posts,
Join Date May 2011,
|
Definitely going to echo what the rest of the thread is saying. Grab a sketch book, and do some anatomy studies of the arm, the chest, the hand, and then a full torso. You'll get a much greater appreciation of what your model is missing right now.
Another option (although I really recommend the anatomy studies) would be to find reference (stock images for example) of males in this pose to get a sense of how it should look. Stock photos are also good for seeing where muscle definition should be (depending on your stock resource).
|
, triangle,
444 Posts,
Join Date Aug 2007,
Location Pennsylvania
|
Thanks for the feedback guys, I definitely agree on the anatomy, it's sort of a weak point for me and I'm going to do plenty of anatomy studies in the future and focus on fixing the arms and stuff up as much as I can. The only thing I'm still not sure on is the neck, it was meant to be covered like this:
But I think I made the back muscles rise up to high, so it looks a bit weird.
Anyway, some more progress below.

|
, vertex,
28 Posts,
Join Date May 2011,
, vertex,
28 Posts,
Join Date May 2011,
|
Looking good, I really like the design of his open chest, you've modelled the inside well, nice pose too. 
|
, null,
13 Posts,
Join Date Jan 2012,
Location Staffordshire, England
|
he really hulked out lol 
|
, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
|
Ha, yeah he did, t'was a very Hulk inspired pose.
|
, vertex,
28 Posts,
Join Date May 2011,
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|