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created Uncharted 3 - Environment Art Dump - Anthony Vaccaroon 04-25-2012 12:59 PM
Hey all, I updated my website and finally got some of the work I did for Uncharted 3 Drakes Deception up there. Perfect timing as the Uncharted 3 GOTY edition was just announced so if you haven't picked it yet now is a perfect time
In case you are unaware, we do things slightly differently at Naughty Dog. For every level we have 1 Environment Artist and 1 Texture Artist. The Environment Artist handles all modeling/scene assembly and the Texture Artist creates the shaders and textures for said models. There are generally 1 Environment Artist and 1 Texture Artist per level/per look. This rule of course gets broken when its like OH SHIT the game needs to get done and we havent even started the last level! ha
Anyway, I hope you enjoy. I contributed a small article to the Polycount PDF but looking back and at some of the other more tutorial articles I think mine sucks ha so feel free to ask anything and I will answer it to the best of my ability. Also dont hesitate to point out things that suck and can be improved
-Anthony
My main responsibility for Uncharted 3 was the Caravan level. 100% of the modeling/scene assembly/technical crap was done by myself. All shaders and textures were done by my shader artist, Brad Smith.
I also worked on (slight spoilers) the very last level of the game, the Collapsing Sandlantis section. The look of most of the architecture was already established so I was creating new assets with those ascetics in mind and creating them to be destroyed.
Anthony Vaccaro - Portfolio - Twitter
Environment Artist - Naughty Dog
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, card carrying polycounter, 2,029 Posts, Join Date Jun 2008, Location Santa Monica, CA