Author : polygoo


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Ken Bock's Avatar
Old (#1)
Ok so I'm working on a game asset for class and part of the models base has a inset where a bolt/nail/screw is inserted and I'm having a hard time getting it to look how I think it should.

Now this is my high poly to produce the Normal and I was also wondering if it wouldn't cause too much of a problem where I can just adjust or fix in Photoshop?

Here is part of the concept that I'm trying to nail (highlighted in red).


(Sorry for Small Image)

What I got so far (non-wireframe below):
Let me know if I scored the look or not.

Think I've just been staring at it too long lol.



NON Wire Frame

Offline , null, 8 Posts, Join Date Oct 2011,  
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Sentient's Avatar
Old (#2)
Easy way to check is just overlay your reference with your snapshot. It looks close, the bolts and grooves are only a little smaller than the reference.

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Ken Bock's Avatar
Old (#3)
Oh, wow. Never would of thought of just overlaying the image.

Thanks
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