Ok so I'm working on a game asset for class and part of the models base has a inset where a bolt/nail/screw is inserted and I'm having a hard time getting it to look how I think it should.
Now this is my high poly to produce the Normal and I was also wondering if it wouldn't cause too much of a problem where I can just adjust or fix in Photoshop?
Here is part of the concept that I'm trying to nail (highlighted in red).
(Sorry for Small Image
What I got so far (non-wireframe below):
Let me know if I scored the look or not.
Think I've just been staring at it too long lol.
NON Wire Frame