Hi there, I have an issue with transfer mapping that I'm hoping someone may be able to give some advice on. I've been modelling a defibrillator for what will possibly be an educational game for mediacal students. I've modelled and and textured it fine except for one thing:
I edit my UV maps in an attempt to create as much space as possible but when I then transfer a high poly mesh onto the low poly it goes very wrong. It ends up dark grey and black and looks nothing like the high poly mesh.
However, when I just click automatic mapping and then transfer map it works exactly as it should.
The problem with just doing this is that the model has 5 or 6 separate pieces each with an individual normal and diffuse map when I'm pretty sure I should have all those pieces mapped onto one file for diffuse and one for normal maps.
Any ideas why this could happen?
This is what it is supposed to look like but preferabley all on one file
Thanks for your time
