Hey Everyone, in keeping with my hard surface modeling I've taken on modeling a Formula 1 race car. I've used blueprints and as much reference as I could find and because in the F1 world the rules are always changing the specs for this car are in line with the 2011 rules.
The model is heavily inpired by the Ferrari F150 but not a replica, the only reason is most of my references are from that model.
I've posted on the WAYWO thread with HP updates so here is the latest one:
I'm currently working on the lowpoly and I have it at ~19k tris. Assuming this is going into a racing game, is that too high? Low? Not sure but there is plenty of room to knock it down.
Thanks in Advance!