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frell's Avatar
Old (#26)
When blending I use many small circular motions to make it look like its been hit with a hammer, takes a bit of time but not too long thanks!


I'm pretty bummed out that those awesome blue sleeves are no longer visible shoulders feel too bland I'm going to address that tonight
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frell's Avatar
Old (#27)
Noo not second page!!

Also, should I tint the armor copperIsh like I did or keep it blue?
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MrRik's Avatar
Old (#28)
Nice work already! Do you have a special brush for the painting?
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RJBonner's Avatar
Old (#29)
Niice, to see you doing 3d. Not bad, I could definatly see this in an rts or an ipad game. If you can why not sculpt some normals?
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frell's Avatar
Old (#30)
@mrrik it was all painted with the standard round brush

Bonner, eh I don't think normals go well with hand painted honestly because when you paint the light yourself it looks much more artistic. Normals make it feel too technical , but i do think specular maps work really well though, thanks! And yes the view this model is seen at will be similar to a mobile app, which is why I see no need for me to redo the straps unless it hinders the final result which I can't wait to get to

Last edited by frell; 04-16-2012 at 08:59 AM..
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Samfisher84's Avatar
Old (#31)
wow really great lookin. The metall looks awsome
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frell's Avatar
Old (#32)
Alright guys I really need some input here. The shoulders make the thing feel awkward. I don't know if its just im seeing too much metal... which is realistic, or if theyre flat our wrong.

I may counter this high metal concentration by making the chain-mail darker but I dont think itll help the right spots

In fact, they shoulders may be tilted wrong. Ill play with it.



Heres a change to the shoulders to make them more realistic



crits nao

Last edited by frell; 04-16-2012 at 04:09 PM..
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frell's Avatar
Old (#33)
My friends seem to prefer the shorter neck guard
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