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created Issues with Image Based Reflection! :)
on 03-04-2012 04:46 PM
Hello there!!!
I use in my scene some Image based reflections and decals.
The problem is that the the Image based reflection didn't
take care about the specular, normal map of the decal
(you can see a picture here).
And the second issue is that I would like to animate an emisive light
and match the animation to an IBR animation.
If anyone have an idea of how can I do that
Thank you very much in advance!!!
Cheers,
Lucas
Last edited by lucashug; 03-08-2012 at 07:07 PM..
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, line,
76 Posts,
Join Date Apr 2011,
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Hello there!!!
I find a way to animate the IBR in Kismet!!! YEAHHHH!!!
But still don't understand why it didn't work well with my decals 
Any ideas are welcome!!!  
Cheers,
Lucas
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, line,
76 Posts,
Join Date Apr 2011,
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I haven't worked a lot with them and it's been some while, but you have some options available in Matinee like toggle track (turn them on/off) and I think you can also change color tint for them.
Last edited by Money; 03-12-2012 at 05:24 AM..
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, line,
97 Posts,
Join Date Mar 2011,
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Is your material masked or translucent? If it's a trans try setting it to masked. I haven't used decals much but I remember something about them preferring to be masked for normal and spec to work correctly.
Best regards,
King Mango
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, spline,
184 Posts,
Join Date Aug 2008,
Location Los Angeles
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Hello guys! Thanks for your answers 
Yeah Money, there is a track for changing the color ( color property track) and I animated that from white (for showing it) to black (for hiding it) and it work!!! toggle work too, but didn't work with fade in, fade out! 
Hello King mango!!! My material is in transluent. I tried quickly putting the decals mat at masked and it didnt show me the IBR  I tried to build light only on the selected decal but didn't work neither, tomorrow I will try to build light in the whole scene. The thing is that I build lights in preview, is that can affect the IBR on decals? and perhaps my computer is too weak to handle that and UDK decide to dont show it? That making me crazyyyyy   
Thank you guys!!!
Cheers!!!
Last edited by lucashug; 03-16-2012 at 06:25 PM..
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, line,
76 Posts,
Join Date Apr 2011,
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I think changing just Alpha channel 1 to 0 in the color property track could essentially do a fade in and fade out effect. Though been awhile since I worked with those really.
Last edited by Money; 03-16-2012 at 06:19 PM..
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, line,
97 Posts,
Join Date Mar 2011,
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Hello Money!
Yeah that way should probably work too!!!
Thx for the help!!!
Cheers
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, line,
76 Posts,
Join Date Apr 2011,
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Hello!
I tried to do the decal in a simple scene and add a Image Based Reflection,
I put the decals material in Masked, and it doesnt work, it doesnt show the IBR 
I tried diferents combinations but only the decals material at transluent work more and less, because I see the IBR but it doesnt take the normalmap property 
Any other idea?
Thanks guys!!!
cheers
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, line,
76 Posts,
Join Date Apr 2011,
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created I'm lost!!!
on 04-14-2012 05:49 PM
Hello there!!!
I'm totally block with the IBR not working well on Decals 
and no way to find some help on some existing threads.
then if somebody have any idea that could be cool,
and then i probably write a little tutorial to make that new technology more easy to use 
Thanks guys  
cheers
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, line,
76 Posts,
Join Date Apr 2011,
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Are you using a decal material specifically?
Best regards,
King Mango
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, spline,
184 Posts,
Join Date Aug 2008,
Location Los Angeles
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Hello King Mango!
Yes, I'm using a Decal material.
Thanks King Mango for your help   
Cheers
Lucas
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, line,
76 Posts,
Join Date Apr 2011,
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Hello there! Just find the aswer!!! Thanks a lot to King Mango and Chris Albeluhn!
On the DECAL MATERIAL put the Blend Mode to BLEND_MASKED And In D3D11 >
Enable USE IMAGE BASED REFLECTION. Then rebuild the light in Production quality.
I just attached a picture to show it better!!! http://dl.dropbox.com/u/13264915/pro...l-solution.jpg
That was easy but it cost me so much time to find out   
Thanks again to the people who help me!!!
If you have any question, don't hesitate to contact me 
Cheers
Lucas
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, line,
76 Posts,
Join Date Apr 2011,
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AWESOME!
Best regards,
King Mango
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, spline,
184 Posts,
Join Date Aug 2008,
Location Los Angeles
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Sorry new guy here to the forums. Just wanted to throw my 2 cents in. Ive been working with UDK ofr a couple months now and i also have found this to be problem with the newer UDK features. When you start working on your FX and lighting and such always use the production mode. Pretty much anything below the production setting wont show the DX11 stuff. At least thats been my experience with some things ive been testing.
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, null,
2 Posts,
Join Date Apr 2012,
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Hello Fuller!
Yeah! Look like the new DX 11 work on production light build :S that's my experience too!
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76 Posts,
Join Date Apr 2011,
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