Author : tsmith3d


Reply
Reply
 
Thread Tools Display Modes
Blubberblase's Avatar
Old (#1)
Hi
i have a weird bug inside the cryengines materials editor: i have a rock model and a big normal map for it. For the diffuse i want to use a tiling texture but as soon as i tile the diffuse map the normal gets tiled as well (which sucks ) i fixed the problem temporarily by putting my normal map in the detail slot and activating detail bump but now i can't use a detail map . Are all texture tilings connected or is this a bug?
thanks in advance
Offline , vertex, 39 Posts, Join Date Dec 2011,  
   Reply With Quote

ParoXum's Avatar
Old (#2)
Not a bug, that's something we've been asking for years (the separate tiling). You can do like you are doing now to "fix" it, use the actual normal map channel for your detail map.
Offline , polycounter, 900 Posts, Join Date Feb 2009, Location Belgium  
   Reply With Quote

Blubberblase's Avatar
Old (#3)
oh okay good to know
Offline , vertex, 39 Posts, Join Date Dec 2011,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount