i have a weird bug inside the cryengines materials editor: i have a rock model and a big normal map for it. For the diffuse i want to use a tiling texture but as soon as i tile the diffuse map the normal gets tiled as well (which sucks
) i fixed the problem temporarily by putting my normal map in the detail slot and activating detail bump but now i can't use a detail map
. Are all texture tilings connected or is this a bug?
thanks in advance