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All of this work is incredible... I admit that even if I know this is a 3D scene, it still looks much more like a 2D painting! Fantastic, I saved every screenshot for inspiration! 
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, triangle,
267 Posts,
Join Date Oct 2009,
Location Italy, but willing to leave to a better country.
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Really good work and very inspirational too.
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, triangle,
385 Posts,
Join Date Feb 2012,
Location Croatia
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nice!
banner well deserved, this is some super inspirational work 
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, polycounter,
830 Posts,
Join Date Mar 2006,
Location San Francisco
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congrats, awesome work!
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, spline,
152 Posts,
Join Date Jul 2011,
Location Romania
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nice work
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, null,
1 Posts,
Join Date Feb 2012,
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I was following this along the way, and love the end result and amount of work you put in. Great job, and it looks like all that hard work is really benefitting your most recent stuff!
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, polygon,
617 Posts,
Join Date Jul 2008,
Location Austin, TX
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This is absolutely amazing. I loved the render especially when you compared it to your concept. Great job. The cow is adorable.
If I have to give some suggestion, then: I love your close up shots more. I think for your big shot, you could work more on your lighting, either make your light more intense, or more saturated. I think the values on your concept doesn't have that much contrast, with hand painted textures, it is very hard to achieve the exact effect. If you have tried out your textures on your models early, you might find it easier to compare and adjust.
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, null,
15 Posts,
Join Date Nov 2011,
Location UK
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can't believe i'm only seeing this now
beautifull work and strong/readable silhouettes/style
very nice balance between colors aswell.
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, dedicated polycounter,
1,871 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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What did you use to sketch this?
Quote:
Originally Posted by Jessica Dinh
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, triangle,
385 Posts,
Join Date Feb 2012,
Location Croatia
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It's nice to see the variation in the designs, seems your bridging two cultures?
Pretty clean and efficient model with a good uv to boot. Cant wait to see your texture.
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, null,
9 Posts,
Join Date Feb 2012,
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to piggyback on what Haiasi said-knowing the technique he suggests you could paint the textures of the materials you need first and then UV the obect to fit those tiling textures.
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, null,
9 Posts,
Join Date Feb 2012,
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:] Thanks for the congratulations everyone. Aminos - I appreciate the critique on my lighting, I have much more to learn about it! ivanzu - a pen and some gray Copic markers.
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, dedicated polycounter,
1,662 Posts,
Join Date Nov 2010,
Location Southern California
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Thanks for the answer,really great and inspiring art! 
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, triangle,
385 Posts,
Join Date Feb 2012,
Location Croatia
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wonderful
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, line,
74 Posts,
Join Date Sep 2011,
Location romania
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Jess, it was awesome seeing this all come together. Great work!
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, triangle,
300 Posts,
Join Date Nov 2006,
Location Austin, TX
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Congratuelations, you realy earned your reputation 
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, null,
8 Posts,
Join Date Nov 2011,
Location Germany
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I read through the thread a while back, but didn't have an account here yet. Now that I do I'd like to also like to compliment the production you have put a lot of dedication to. Just going through the thread taught me many things, and I really enjoyed seeing the progress shots of your texture work, including the colour palettes and reference material behind them.
Here comes another thumbs up!
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, spline,
152 Posts,
Join Date Mar 2012,
Location Finland
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This is a fantastic scene! Such style and quality 
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, line,
67 Posts,
Join Date Jan 2012,
Location Middlesbrough
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Quote:
Originally Posted by Jessica Dinh
Thanks jimmypopall!
I'm glad you're enjoying my thread bbob, and thank you lots for your advice on style vs. technicality; I will keep it in mind
As for progresss, I know it's been awhile since I've updated due to drama with curriculum at school . . . sometimes makes me want to drop out -__- But anyway! Here is a tree. Planning to create a color variant of it, either bluer or yellower, not sure, and also a cypress sapling:
500 tris. This tree is on a 1024 x 1024, but only half of the map is shown here since the other half is currently empty, as I am planning to fill it with other things.
Uploaded with ImageShack.us
The body of the tree here is split in 4 256 x 256 sections, of which the center two are tileable for extending the length of the mesh. The body is also tileable horizontally - thus the tree is mirrored in half with no seams. That little section of tree on the right side of the map is for the alpha cards sticking out of the tree.
Uploaded with ImageShack.us
Critique and comments welcome,
Thanks! Jessica
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Hold long did it take to paint this?
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, card carrying polycounter,
2,171 Posts,
Join Date Mar 2010,
Location Were I can art
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ivanzu, altasa, Sayanora, floon, Nina I., Teessider - Thank you all very much :]:]
frell - That one was fun! something like 12-14 hrs if I had to guess.
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, dedicated polycounter,
1,662 Posts,
Join Date Nov 2010,
Location Southern California
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Sharing this with my class. What an awesome thread. You're an amazing artist Jessica, keep it up!
And thanks to everyone who's provided all these great tips 
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, polygon,
748 Posts,
Join Date Mar 2012,
Location British Columbia, Canada
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Dang, this thread made you famous!
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, polycounter,
1,173 Posts,
Join Date Sep 2008,
Location Seattle, WA
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great style, makes me want to paint more 
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, vertex,
33 Posts,
Join Date Apr 2008,
Location Vancouver B.C
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Jessica Dinh, I knew her before she was famous [/hipster]
*Dons lensless glasses*

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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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Really cool but i think this is a good example what computer gaphics lacks in: silhouetes. You tree looks awesome but compared with the diablo 2.5tree tech it's not close enough to a painting.
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, polycounter,
982 Posts,
Join Date Feb 2006,
Location Aachen, Germany
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