|
created Final Urban Julia Chang Character
on 01-09-2012 04:28 PM
After 14 weeks, its finally finished. Thank you so much people of Polycount for critiquing me on this. It really helped. ;)
15k tris. Normal, Spec and Diffuse used.
Presented with Xoliul.

|
, vertex,
28 Posts,
Join Date Mar 2011,
Location London
|
Nice Gd - looking great
I dont get the free thing between the legs right.
I you ask me i would prefer a decent torn jeans ;) - but maybe just me
Last edited by Alphavader; 01-10-2012 at 06:42 PM..
|
, triangle,
416 Posts,
Join Date Jul 2011,
, spline,
212 Posts,
Join Date Jul 2006,
Location cph
|
moved to 2012 thread
Last edited by Lee3dee; 01-31-2012 at 04:52 PM..
Freelance FX Artist | spacehulk-game.com
|
, card carrying polycounter,
2,253 Posts,
Join Date Jan 2005,
Location Austin, TX
|
That is looking pretty nice  Question though: Your YT description makes it sound like you hand animated them with the bones?
|
, polygon,
702 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
|
Thanks! I animated the top portion of the mesh, and then used a script to drive the other bones. So i guess I 1/10 animated it ;)
Freelance FX Artist | spacehulk-game.com
|
, card carrying polycounter,
2,253 Posts,
Join Date Jan 2005,
Location Austin, TX
|
EDIT: PHAILURESSSSSS didnt notice I was in the 2011 thread
Last edited by Dylan Brady; 02-15-2012 at 07:52 PM..
|
, polycounter,
886 Posts,
Join Date Dec 2010,
|
Quote:
Originally Posted by ZacD
I got the last post before it was moved >.>
|
OMG ppl still posting here O.O
and well... a silver medal is good enough for me xD
|
, triangle,
493 Posts,
Join Date Apr 2011,
Location Somewhere in Europe :P
|
Quote:
Originally Posted by crazyfool
early wippage

|
This is looking awesome! Hows this guy coming along?
|
, triangle,
387 Posts,
Join Date Nov 2004,
Location Cary, NC USA
|
very nice crazyfool! more from that guy 
|
, triangle,
380 Posts,
Join Date Nov 2009,
Location Hamburg
|
created Consort WIP
on 04-04-2012 04:50 PM
Original Concept by Daniel Pingston
http://dan-art.com/images/Consort.jpg
Model by Aundray Morris (Me  )
I have been working on this guy for a while now but haven't been able to give him my full attention because I'm in my last 5 months at Full Sail University. Still, it has come a long way...
|
, null,
16 Posts,
Join Date Mar 2012,
Location Winter Park, Florida
|
Hey hamtoilet,
make shoulders wider than hips.
Anyway, this is the last year thread, if you want to be seen, you should post here:
http://www.polycount.com/forum/showthread.php?t=92802
Cheers.
|
, line,
65 Posts,
Join Date Sep 2008,
Location London, UK
|
thanks thinkinmonkey, I thought the other thread said moved to this one but it said moved to archive.
Last edited by Hamtoilet; 04-05-2012 at 11:26 AM..
|
, null,
16 Posts,
Join Date Mar 2012,
Location Winter Park, Florida
|
Why not closing this thread?
|
, spline,
122 Posts,
Join Date Jan 2010,
|
Quote:
Originally Posted by benji
Hey polycounters,
I am a recent immigrant to this forum from 4chan's /3/ board - the step up in quality is mind blowing and I hope being surrounded by such greatness will inspire and motivate me
I'm working on a character (my first) and would appreciate some general feedback on the design, proportions, and so on before I begin sculpting
this concept was a paintover of the Joan of Arc reference by the way

|
Hey Benji, I know this is an older forum but is there any progress or finished piece of your Joan of Arc variation? I would love to see this!
|
1 Posts,
Join Date Sep 2012,
|
wrong thread, sorry
Last edited by Adij; 09-22-2012 at 09:10 AM..
|
, line,
65 Posts,
Join Date Aug 2011,
Location Poland
|
Wrong thread.
Last edited by Chillydog12345; 10-01-2012 at 07:16 AM..
|
, spline,
180 Posts,
Join Date Jul 2012,
Location Melbourne, Australia
|
Another update to my Sci-Fi Server Room environment
Heres some of the things I've added or changed:
- Added color grading
- Added a few key lights
- Textured a couple more props
- Add the smoke / fog particle

|
, spline,
173 Posts,
Join Date Apr 2010,
Location Newcastle, UK
|
Hi everyone,
I've been lurking around on this thread for several days now and I'm amazed at the awesome stuff that's being made here :s. I decided to gather up my courage and start posting my own work in hope of getting some feedback and improving myself
This is the work in progress of a cartoon headbust I'm making; I wanted to try out the Zbrush retopology tool and the whole project kinda got out of hand. Long story short, I normal mapped and textured the thing and I'm now working on morphs so I can animate different expressions.
I'm very aware of the non baked part under his neck, I'm removing that later and adding a shirt. It's presented with xoliul shader with a standard light and I'm at 1800 tris. Any feedback, hints or tips would be greatly appreciated  .
cheers!
update: just noticed i posted this in the wrong thread. Apologies!
Last edited by Crowdsmurf; 10-17-2012 at 02:08 PM..
|
, null,
24 Posts,
Join Date Oct 2012,
Location Belgium
|
Here's some Hi Res renders straight from UDK to give you guys more details. The whole map + package weights 24 Mo. I focused a lot on the optimisation. I might create a threat showing the making if people are interested.
Here's a link to a youtube video for those who did'nt see: https://www.youtube.com/watch?v=1MZbNIcZQOM
Render_UDK_01.jpg
Render_UDK_03.jpg
Render_UDK_04.jpg
Render_UDK_05.jpg
Last edited by LowPolyFreak; 01-18-2013 at 10:52 AM..
|
, null,
4 Posts,
Join Date Nov 2011,
Location Montreal
|
only missed it by 2 years
Dane N.
|
, spline,
129 Posts,
Join Date Aug 2010,
Location Error
|
Woops. Wrong thread
Last edited by Ikuru; 01-19-2013 at 02:55 AM..
|
, line,
87 Posts,
Join Date Oct 2009,
Location Malmoe Sweden
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|