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Love those trees ledyr. Really convincing when put together like that. Can we see the textures?
Portfolio - critiques welcome 
Junior artist at Bohemia Interactive Simulations (UK)
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, triangle,
359 Posts,
Join Date Jan 2011,
Location Guildford, UK
, line,
64 Posts,
Join Date Apr 2012,
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SharDCG: Nicely done  I think the base could be sharper, he also have a sad little look on he's face :/
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, polycounter,
1,098 Posts,
Join Date May 2010,
Location Norway
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Sweet stuff guys!  Those trees are really darn good!
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, polygon,
542 Posts,
Join Date Dec 2010,
Location Sweden
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@EVIL: Yes, it is. She's got such a perculiar face I'm finding it hard to pin down. I'll investigate with a paintover to see if I can make sense of it. Nice Darksider Mace btw - dig that mouth of teeth!
@Fomori: Thank you!
@MrNinjutsu: Thank you! I was wondering how best to tackle the hair and wondered if Zbrush's Fibermesh could produce small curls? I'll give it a bash and if it doesn't pan out, then a solid sculpt will suffice.
@SharDCG: That's an awesome character! Texture work is top notch. Agreeded with Stromberg90 abotu the base - maybe some dropped bags of coins?
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, line,
83 Posts,
Join Date Apr 2009,
Location UK
, triangle,
353 Posts,
Join Date Dec 2010,
Location Brisbane
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Lots of cool stuff!
Working on space chick, Need to figure out hair!

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, polygon,
725 Posts,
Join Date Sep 2008,
Location Austin, Tx
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Quote:
Originally Posted by ultra
Awesome work here as usual!
Some low poly love...Bastardi!
PS:sry the screenshot format :P
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this is way too awesome. The dudes face kinda looks like he's a full-sized ventriloquist dummy. Yes please?
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, card carrying polycounter,
2,474 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Quote:
Originally Posted by ledyr
I made some trees for my portfolio. 1 diffuse tex for branches and one for bark.

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Very nice very nice! Can you show the flats of the branches? Or well, the part with the needles  How did you make them?
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,386 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
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chrisradsby & ultra great work!!!
bit of progress from me, haven't had much time to work on it.
Blocking out the sword, thinking of maybe going with 2

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, triangle,
351 Posts,
Join Date Sep 2010,
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nice work guys ! love it to press the refreshbutton every hour and
get new nice stuff ..
Here something iam working on.. still wip
tweaking the lightning - hope u like it

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, triangle,
416 Posts,
Join Date Jul 2011,
, null,
18 Posts,
Join Date Nov 2010,
Location Gdansk, Poland
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Hey guys! Here's the finished high-poly to a quick personal project I'll be working on over the next week. Let me know what you think. 
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, line,
56 Posts,
Join Date Mar 2012,
Location artofwilliamtate.carbonmade.com
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Quote:
Originally Posted by Rapante
Which reminds me to ask: Why do I miss "Deae Lunae" on your soundcloud page?  love to listen to your stuff will working, but I don't really like youtube as a "media player" 
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I usually post my WIP stuff on soundcloud, and my finished stuff on youtube. Now youtube has an autoplay playlist feature that's really nice, it's not bad for a media player.
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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Awesome work as usual guys!
Here is a little recon drone that I started last night. Still needs lots of work.

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, triangle,
433 Posts,
Join Date Feb 2010,
Location Liskeard Cornwall
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WIP, but almost done. I'm still messing around with the shader and the texture maps. I think I need to tone down the scratches on the sights.

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, spline,
214 Posts,
Join Date Nov 2011,
Location Houston Tx
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Quote:
Originally Posted by jonas-144
Hi guys this is something I made a while back, but decide to redo the post processing
Im not sure about the writing on the wall and the whole "crazy joe really did go crazy" backstory so please tell me what you think.  
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Your scene is great! I think you need to tone down the lighting a little. It's blown in a few places. It almost looks like your gamma settings are off. I really love the scene though.
-Michael
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, line,
61 Posts,
Join Date Dec 2011,
Location Flowery Branch, GA
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created UDK Laundromat
on 04-02-2012 10:46 AM
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, line,
97 Posts,
Join Date Sep 2011,
Location San Fran, CA
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Posted a portfolio thread, check it out!
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, spline,
194 Posts,
Join Date Dec 2010,
Location Ubisoft Massive - Malmö, Sweden
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my finished m1 fighter model

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, vertex,
35 Posts,
Join Date Jan 2011,
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Something traditional: 
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, spline,
123 Posts,
Join Date Oct 2011,
Location Denton, Tx
, line,
55 Posts,
Join Date Jul 2008,
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Liked fear 2 i take it? Looks like your trying to recreate one of the scenes in the underground after the hospital.
BTW is this some sort of mod because i recognize some of those assets. Namely the door, frame, and the texture on the crates.
Last edited by Thegodzero; 04-02-2012 at 01:35 PM..
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, veteran polycounter,
3,267 Posts,
Join Date Oct 2004,
Location Kirkland WA
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HAHA! ^ If anyone knows its you!
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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Quote:
Originally Posted by Thegodzero
Liked fear 2 i take it? Looks like your trying to recreate one of the scenes in the underground after the hospital.
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Indeed, FEAR and FEAR 2 was massively inspiring to me, the lighting, mood and story was amazing in my view. I thought this would be an interesting scene to try and recapture  .
*edit* nope, not a mod, all the models and textures I made  . They are simply based off the game.
Last edited by Glode; 04-02-2012 at 01:43 PM..
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, line,
55 Posts,
Join Date Jul 2008,
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