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Bounty hunter

polycounter lvl 14
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Maks polycounter lvl 14
Hi, I'm working on a Bounty hunter for Game what we develop in our study.
He is round 30, black and athletic but also knows how to fight.
I want him to be my main Portfolio piece so its important for me that he will be very good.

I hope you will give me some critique and feedback.

BountyhunterWIP_MaksimilianGrienig.jpg
bountyhunter_WIP_face_Maksimilian-Grienig.jpg

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  • GummiEnte
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    GummiEnte polycounter lvl 10
    As far as I can see it looks pretty awesome!
    But I think that his fingers look a bit too thin in relation to his gloves. And I think that the wrinkles on his pants are too strong and could need some rework.

    Can't wait to see more progress! poly120.gif
  • Maks
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    Maks polycounter lvl 14
    thx for your critique!
    I've worked on the face and made some alphas. I also worked on the ears.

    Should I model the eyelids or will it work the way I did it?

    Maksimilian.de.jpg

    The Next Steps are the Lips and the rest of the Body.

    C&C are welcome!
  • Maks
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    Maks polycounter lvl 14
    Hi,

    i've finally finished the Highpoly.

    C&C are welcome, I can still fix the issues.

    Bountyhunter_MaksimilianGrienig2-Kopie-5.jpg

    Bountyhunter_MaksimilianGrienig.jpg
  • Maks
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    Maks polycounter lvl 14
    Here is the late Update.
    I had to bring him really fast into the engine for our game project but know I will take my time to fully polish him.
    I'm not really happy with the colors, especially with the skin tones and I will bake the normal again, not just a fast bake.

    I'm happy for every advice to make him better

    adam-Bountyhunter.jpg
  • AlanSMitchell
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    AlanSMitchell polycounter lvl 14
    perhaps skuff up them shoes, pick a brand as well no shoe is copletely black. also maybe add a material to the pants, also because the pants are so long they would probably catch behind the heel of the shoe. I have had some pants like those that part always gets ripped up first maybe show signs of that or maybe the beginning stages of that. Oh I think those are leather gloves add ware to those too, and the walky; those things probably drop every once and a while. Aside from just defining those materials and fixing up teaxtures. Well Damn I can't wait to see this guy finished great job so far, the polyflow is spot on, all the models look fantastic. Keep going!
    Edit* one last thing the lips look a little undefined and there is a extra loop in on the outside of the lips your low. ^^;;
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