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Ok i incorporated some of what you said teaandcigarettes. I havn't gotten to the rest. I might work on something else and come back do this cause i'm getting a little burned out on it. And leaving it for a while and coming back to it with a new perspective would probably be a good thing.
@dudealan2001 Thanks!
@luke yeah it is. I am thinking of having a whole environment so i could move the camera around anywhere. So definitively closer shots.
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, triangle,
264 Posts,
Join Date Sep 2010,
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I don't think I've ever said this before, but I would like to sekks that tree.
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, spline,
182 Posts,
Join Date Nov 2005,
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@verybad haha, thanks for the compliment.
I was able to mess around with some grass.
Went for the gratuitous amount of grass placement, just for fun.

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, triangle,
264 Posts,
Join Date Sep 2010,
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Quote:
Originally Posted by jackalope
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stunning.
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, null,
10 Posts,
Join Date Jul 2011,
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Beautiful work sir!!!
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, triangle,
461 Posts,
Join Date Apr 2008,
Location Washington
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awesome work! vast improvement from the first tree
/Edit - i want to run in that grass! :P
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, spline,
155 Posts,
Join Date Oct 2011,
Location Wellington, New Zealand
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I was skimming through this quite quickly and really thought that was a photograph. Nice trees lol
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, spline,
126 Posts,
Join Date Aug 2010,
Location Yorkshire, UK
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I got to say, this is really coming together! Any more work on the buildings and what not? Keep it up! I like!
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,386 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
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Loving it, the grass looks really believable, have you enabled any AntiAliasing yet? Trees in the distance look a little jaggy.
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, spline,
152 Posts,
Join Date Jul 2011,
Location Romania
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started blocking in the main tree in zbrush

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, triangle,
264 Posts,
Join Date Sep 2010,
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Teaandcigs has shown you the brach distirbution as an image, but I think you should check out the Fibonacci sequence if you havn't already.
You can check there how many branches you need and how they grow and all.
Hope it helps.
Mike
May the force be with you.
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, vertex,
35 Posts,
Join Date Oct 2011,
Location Netherlands - Alkmaar
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@marq4porsche Thank you sir.
@pinkbox Thanks, improvement is all due to contribution from polycount. You guys are great.
@Artist_in_a_box I guess i am getting somewhere then. thanks for the comment.
@sltrOlsson Haven't worked on the buildings anymore yet. Just started on the main tree as evidenced by my last post. Buildings will probably be next.
@Paunescu.Daniel I haven't played with AA yet. I will probably do it when i am in the post process stage
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, triangle,
264 Posts,
Join Date Sep 2010,
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Been a little while trying to figure this zbrush thing out.
Currently working on the dead looking outer shell of the big main tree.

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, triangle,
264 Posts,
Join Date Sep 2010,
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Well I just got laid off...
Maybe it will give me the chance to finish this project...
If I can find a computer to work on.
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, triangle,
264 Posts,
Join Date Sep 2010,
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Damn that really sucks Jackalope. You'll bounce back man, people will be knocking down your door to hire you I'm sure!
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, spline,
246 Posts,
Join Date Jun 2011,
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Thats to bad, hope you find a new job Good Luck! But I would like to see this project finished it looks nice so far. Though something doesnt look right with the tree, cant really place my finger on it.
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, spline,
237 Posts,
Join Date Jan 2012,
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Please keep working on this! That grass is really beautiful.
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, vertex,
29 Posts,
Join Date Nov 2011,
Location Irvine
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Keep your chin up mate, turn this into a stellar portfolio piece. You have a solid head start.
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, null,
22 Posts,
Join Date Mar 2011,
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Very nice pine branch you got there!
Care to tell how you did this ? Splines, or branch tool in 3ds max ?
And Needles, are they just planes, or cylinder, with gradien map ? Or you got yourself needles texture somewhere ? 
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, triangle,
392 Posts,
Join Date Sep 2010,
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well i have been busy moving out of my apartment, and trying to find another job.
sorry about the late reply iniside, I dont know if you will actually see my answer but might as well.
I've been working in Maya, so I dont know the parallel with max but for the actual branches i just made some cylinders and manipulated them. i duplicated them around and changed them up until i had some results i was happy with.
Since it just gets baked down into a texture it didnt matter if it was just geo behind other geo. nothing really had to be welded together or anything.
For the needles I used the 3D paint effects tool, it just lets you paint down shapes. So i worked up the shape of needle i wanted and painted it on the branch. You can also change the texture of them, which was useful for creating some gradient maps.
Then i baked out a normal map, gradient maps, color. and just comped them in photoshop.
Anyway, been busy with other things, but wanted to keep up with 3D (im kinda limited until my new computer arrives next week)
so ive been playing around with this:
realtime Maya viewport.
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, triangle,
264 Posts,
Join Date Sep 2010,
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Got a new computer so I can actually work on things now.
put some of the props ive been working on together.

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, triangle,
264 Posts,
Join Date Sep 2010,
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