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Old (#1)
I did some more tweaks, and I finally got it to a finished state.













Concepts:





Last edited by dproeder; 04-03-2012 at 06:51 PM..
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Old (#2)
Here is my Base Mesh (modeled in Maya). Should I be worried with some of the Ram's Horns poking through the bounding box? I don't think its coming out that far.





Alot of Sculpting is to be done to the organic shapes, but I'm pretty happy with my hard edged meshes.




The hilt.





All in All, I'm happy with my progress. I'm just wondering if this is "Darksiders" Enough?
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Old (#3)
An Update




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Old (#4)
Finished my Sculpt.




Last edited by dproeder; 03-24-2012 at 03:33 PM..
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Old (#5)
Base Colors Finished. Time to retopo and bake.



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Old (#6)



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Old (#7)
Man, no comments at all?

I like this, it's a really fun concept. I would say the part where the head connects to the handle looks pretty thin, but it's a bit late for that now.

Good job still having the courage to finish, despite missing the deadline.

Last edited by Nix; 03-30-2012 at 03:54 PM..
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Old (#8)
I'm glad you finished! Keep plugging away. I think we all learned something from this contest for sure which made it worth the lack of sleep near deadline.
I'd tweak the spec a bit it seems kind of flat in that top render.
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Old (#9)
Ahhhhhh! Thanks guys for the feedback. I've always thought the part that connected to the handle was a bit meh. I was trying juxtapose the thin handle against the massive Ram heads to make it seem that more massive.

Currently I am in the process of going back and rethinking my UV space. The Rams don't have enough pixel density. I think im going to mirror the Runes Section and split up the handle and repeat the UV space on three parts.

This will give me the chance to redo my textures and get that spec popping.

Thanks for the feedback again.
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Old (#10)
New Update:



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