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Hey Frump
Thanks for the feedback. Maybe it is simply the angle of the shot but there is some fairly diverse heights in the topology. I will consider adjusting when a check again.
imperfections? yes of course. This is only the max model and nothing else. I still need to mudbox it and texture it. so yes, we are on the same page in that respect.
As far as welcome to the community... I've been a member for about 5 years... just more of a lurker though as I do the majority of my competitions on other sites. This one just happened to interest me. I'm kinda losing interest though so we'll see if I continue or not.
Thanks again for the feedback.
D.
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, vertex,
25 Posts,
Join Date Mar 2008,
, vertex,
25 Posts,
Join Date Mar 2008,
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Glad you took off the yellow gem.
looking forward to the texturing.
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, line,
92 Posts,
Join Date Sep 2011,
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I love everything but the siren looking gem in the middle. I'd just remove it. the open space would look better.
- BoBo
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, Moderator++,
1,545 Posts,
Join Date Oct 2004,
Location Austin Texas!
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Evanescfan - thanks MEddy... the colours are simply standins...
Bobo - thanks a bunch. I hear yah. I will probably remove it as it isn't sitting well with me either.
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, vertex,
25 Posts,
Join Date Mar 2008,
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even though the deadline has passed, I still may end up finishing this just for fun.
I got rid of the Siren... er... I mean the jewel..

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, vertex,
25 Posts,
Join Date Mar 2008,
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Might as well finish it. Bobo gave ya feedback, its more then some people got so keep pushing man! If anything you can add it to the portfolio.
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, spline,
180 Posts,
Join Date Oct 2010,
Location Austin Texas
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Dimfist - thanks.. and your words are true.
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, vertex,
25 Posts,
Join Date Mar 2008,
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some mudboxing

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, vertex,
25 Posts,
Join Date Mar 2008,
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Quote:
Originally Posted by Dimfist
Might as well finish it. Bobo gave ya feedback, its more then some people got so keep pushing man! If anything you can add it to the portfolio.
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haha, I can attest to that^^^
Nice sculpting! Remember to think pretty big and noticeable from a distance in terms of damage to the weapon ;D
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, polygon,
670 Posts,
Join Date Feb 2010,
Location Vista, CA
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Southpaw Sid - thanks. yah I understand about distance recognition and have already increase some of the damage on the the center piece. My biggest concern though is I need to stay away from putting TOO much and TOO severe amount of wear as the Angel weapons seem to be a bit cleaner and less beaten than the others.
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, vertex,
25 Posts,
Join Date Mar 2008,
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This contest was a really good wake up call on low poly modelling, I've had so much trouble setting mine down to 1500 tris.
love to see how the low poly will be arranged on this one.
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, line,
92 Posts,
Join Date Sep 2011,
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Thanks. You will see the low poly soon.
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, vertex,
25 Posts,
Join Date Mar 2008,
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