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Hayden Zammit's Avatar
Old (#1)
I'm starting on a new scene. I picked it because it has trees and foilage, which I've never really done any of. I'm doing this to learn them.

Anyway, I have a few questions about making tree trunks in Zbrush.

Here's the concept:



And here's where I'm at with the first tree. I blocked it out with Zspheres then made it into a mesh. I plan to then sculpt it. What is a good way to then retopo it? Would I have to re-model the whole tree again?

Offline , triangle, 458 Posts, Join Date Mar 2009,  
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Rabbid_Cheeze's Avatar
Old (#2)
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Originally Posted by Hayden Zammit View Post
What is a good way to then retopo it? Would I have to re-model the whole tree again?
Some people just decimate these kinds of meshs to a really low level and call it a day, otherwise yes you'd probably want to re-model it from scratch. 3DCoats auto-retop would probably be the easiest.
Offline , spline, 115 Posts, Join Date Apr 2010, Location That place just out of the corner of your eye.  
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tristamus's Avatar
Old (#3)
3D Coat will speed the process up by a billion percent. Give it a shot. Or just decimate it down to a low-poly state.
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Offline , polygon, 647 Posts, Join Date Jul 2008, Location San Francisco, CA Send a message via AIM to tristamus  
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Hayden Zammit's Avatar
Old (#4)
I was able to retopo it in Maya. Was a pain, but it's only good for a low-poly, hand painted style tree. I'll try out 3D coats retopo stuff next and see what's best.
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