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created Sketchbook: Krhiven
on 03-16-2012 12:47 PM
Hello everybody
I am trying to get into 3d, whether its film, games or whatever. I would love to hear crits (constructive). I am working on head anatomy right now as well as increasing my speed.
Thanks
Character Sculpt1 by leermac, on Flickr
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, null,
17 Posts,
Join Date Mar 2012,
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hey, it looks like you have some pretty solid ZBrush skills. Can you please post at a higher resolution in the future? It will make it easier to critique if I can see the smaller details. I can't wait to see more work by you!
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, line,
96 Posts,
Join Date Mar 2011,
Location Plano, TX
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This is a 2 hours sculpt. I am doing 5 heads over the next week or two and my goal is to limit myself to 2 hours for each one. I need to speed up because I didn't get to eyebrows, skin pores, wrinkles and the ears are not fully developed.
BustSculpt1 by leermac, on Flickr
I also have a quick turntable http://vimeo.com/38641958
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, null,
17 Posts,
Join Date Mar 2012,
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Quote:
Originally Posted by Hammed Al-Tamimi
hey, it looks like you have some pretty solid ZBrush skills. Can you please post at a higher resolution in the future? It will make it easier to critique if I can see the smaller details. I can't wait to see more work by you!
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Will do.
Last edited by Krhiven; 03-16-2012 at 07:01 PM..
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, null,
17 Posts,
Join Date Mar 2012,
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Quote:
Originally Posted by Krhiven
Oh sorry I will do my best. Does polycount automatically resize if I post at high rez?
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yes
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, dedicated polycounter,
1,685 Posts,
Join Date Sep 2009,
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Here is another head sculpt, 2hours for the sculpt and about half hour playing with BPR. I would love to hear how I can improve.
Thanks polycount
BPR_Render by leermac, on Flickr
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, null,
17 Posts,
Join Date Mar 2012,
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hey polycount!
This is my first poly paint and would love feedback. I'm not going for super realistic its more of a stylized project.
Thanks
Ansgarcolour by leermac, on Flickr
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, null,
17 Posts,
Join Date Mar 2012,
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be careful of lumpy surfaces as it reads poorly (like the temporal/zygomatic area on ur latest head). try shift the light around in zbrush so you can see exactly what the surface is doing. would be nice to see you push the forms more to get a more expressive stylized look.
tho cool style, cant see anything fundamentally wrong anatomy wise. seems you have grasped the major forms..i guess just have fun with it and keep posting heads for further improvement!
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, spline,
143 Posts,
Join Date Jun 2010,
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Another head sculpt, I felt a little out of practice for this one since its been a few months. I am really trying to figure out new ways of sculpting and one of the hardest things for me is to not use the smooth brush after every brush stroke. Here was an attempt at that.
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, null,
17 Posts,
Join Date Mar 2012,
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Another head sculpt

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, null,
17 Posts,
Join Date Mar 2012,
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latest sculpt, 2 hours.
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, null,
17 Posts,
Join Date Mar 2012,
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