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Old (#1)
Hello everybody, After being inspired by the DW series, seeing all the amazing game art I've decided upgrade my skills as a 3d artist and am busy modeling/texturing a monk from Diablo III as some practice. I really love the hand painted feel Bobo and First Keeper get and am striving to get similar results one day. With lots of practice I'm confident I'll get there.

Feel free to give me some direction, what I'm doing right, what I'm doing wrong and what not, you know the usual useful critiquing stuff.

Let the journey begin!

Here's where I'm at so far:
Offline , null, 3 Posts, Join Date Mar 2012, Location Cape Town, South Africa  
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Old (#2)
Baked in the AO and added a few forgotten details, also reshaped the head with a lattice.
I think overall it's an improvement from the last post so that's cool. Think I'm on the road of progress.

Offline , null, 3 Posts, Join Date Mar 2012, Location Cape Town, South Africa  
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