Thanks for the critique oobersli, and taking my feelings into account
When it comes to some of my current geo choices I can defiantly see your point and Iím actually about to replace the floor with a normal mapped version, but for many of my other pieces there is a lot of different silhouette break that I felt needed actual geometry support so that it could hold its detail better up close. And you kinda touched on it I wanted to show off some more modeling, and your right that today we are all about optimizing, sometimes pushing things that look abit worse but are a lot cheaper, but I feel that is due more to our limitations than actually getting a better artistic result. And when working on an actual game piece it is very important because you can always use that extra stuff somewhere else when your engine can only take so much. But Iím also not constrained by an entire game world with animations and characters and needing to worry about frame rate and such, so some of those extra things wont get used somewhere else. So I felt I could allow myself a bit more spending on details being as thatís what I wanted to focus on. That being said I am still optimizing more because your completely right that is still very important, and I think its all about finding that sweet balance of optimized quality.
So I am continuing to iterate on my textures and models and taking some of your points into consideration to see if I cant get them up another level in overall quality.
As for the reference you are correct I did stray from it and I meant to, the Image was more for inspiration and gave me my basic layout and feel which I then built upon. i probably should have stated this in the beginning and realized this now. From the start I decided to move in a different direction with the architectural style, where the reference had a dwarven ruin kind of feel to it. I wanted to create my own, drawing a lot of shapes and details from art deco style buildings.
and again Thank you for taking the time to look at my work and give me some feed back. it should help me quite abit as i try to draw this project to a close.