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ynoT's Avatar
Old (#1)
Hello everybody. First time on these forums. This contest sparked some inspiration I've been lacking for awhile so I thought I'd give it a try. This will be a learning process for pretty much every aspect as I've never done anything game res before and I'm learning Maya at the same time, but I'm having fun with it so far. Here's a couple concepts I've been toying with.


Offline , null, 4 Posts, Join Date Mar 2012,  
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ynoT's Avatar
Old (#2)
Couple new ideas for the mace. I'm unsure about the tiger skulls, might change them to horse skulls to better fit in.

Last edited by ynoT; 03-09-2012 at 11:36 PM..
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Skyerzz's Avatar
Old (#3)
I like that you put blinders on the skulls. d( ^-^ )b I don't have a problem with the tiger skulls. I would actually consider keeping them cause i haven't seen anyone else using them. I would focus on the middle piece connecting the two skulls. It could be better, I'm sorry that I can't really come up with a solution ATM. But If I were to change something that's where I'm start.
Offline , spline, 146 Posts, Join Date Oct 2011, Location Toronto Canada Send a message via Skype™ to Skyerzz  
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ynoT's Avatar
Old (#4)
Ya, the central connecting areas have been stumping me. I'll think up some new ideas for it over the weekend
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GJK's Avatar
Old (#5)
Of the two black and white sketches I like the blinders with the spikes on them. They read more as an weapon. I agree with keeping the tiger skull too. The weapon some what reminds me of those guys in the labyrinth movie with cat like monsters on the end of a pike. Looks cool
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Turret's Avatar
Old (#6)
to help you out even more I am going to give you a completely opposing opinion XD. I like the skulls and blinders but I think you are right and it would be pretty cool if you did make it horse skulls. I would put 4 horse skulls on there, combine the spikes from the first concept and the vents from the second. Then you take those 4 horse skulls and make them each unique and somehow represent the 4 separate horsemen. The horsemen mace, could look very badass. =)
Offline , spline, 123 Posts, Join Date Mar 2011, Location Los Angeles, CA  
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ynoT's Avatar
Old (#7)
I thought about that idea a couple times but for myself I stayed away because that's the kind of thing I'd go detail overload on :P I might sketch it out just to see. in the meantime I've reworked the central area of the mace and went back to the spiked armor
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