Hey Josh! Glad to see you post around here
The worn Teddy's textures are pretty sweet. Some things you should adjust in some places, is the saturation to give it a few more breakups. Right now its yellow/orange all over the place. The polycount is also super high. Remember, a very important rule in low poly is that all that matters is the silhoutte. If you dont need the polys, don't use them. With that said, it already looks faceted, with the amount of detail it has on it. Try to reduce it, i guarantee you could bring it very low and it stil look the same. Just beware, doing so may destroy your uvs. And you will have to rebake your normal.
On the camera. Same thing, too high. I see you have things being continuous. Like that handle coming out on the side. Get rid of those polys and instead just have the cylinder that pass through the geometry. it will help you save on polycount and uv distortion. The lenses are round, keep those the way they are.
The leather texture for this, looks so stretched and burry. See what you can do about that.
And on your presentation. Showing the number of faces is not necessary. If its a low poly, all you need to show is the number of tris.
Keep up the good work!