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refraction's Avatar
Old (#1)
First post here, hope I'm doing it right. I'm working on this character, which was mainly for learning about retopologizing. At this stage, I just want to clean up some of the low res geo a bit around the legs and feet, then go paint him up which I probably should have done at the initial high rez sculpting stage.

Anyway, here he is, if anything looks wrong or broken, I'd love to hear it

Sculpt in Z-brush:



And in Marmoset:

Offline , vertex, 32 Posts, Join Date Jan 2012,  
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Snader's Avatar
Old (#2)
The shoulderpad is too blocky. The knuckle pad (and possibly the other 2 arm pads) could be a bit lighter. The hands and feet seem somewhat dense, too.
Geospheres rule, regular spheres drool!
Offline , card carrying polycounter, 2,287 Posts, Join Date Jan 2008, Location the Netherlands (Europe)  
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refraction's Avatar
Old (#3)
Quote:
Originally Posted by Snader View Post
The shoulderpad is too blocky. The knuckle pad (and possibly the other 2 arm pads) could be a bit lighter. The hands and feet seem somewhat dense, too.

Thanks! That's exactly the kind of feedback I'm looking for I'll fix those areas while I cleaning up the retopo mesh.
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refraction's Avatar
Old (#4)
I'm calling this one finished.. it dragged on too long but I learned a lot! I want to aim for more character and to convey a story in future characters.. this guy doesn't read particularly well..
Attached Images
File Type: jpg ZBrush_1to1.jpg (84.3 KB, 16 views)
File Type: jpg Sun3.jpg (138.5 KB, 12 views)
File Type: jpg SunWire.jpg (129.3 KB, 17 views)
File Type: jpg plainNormal2.jpg (228.6 KB, 6 views)

Last edited by refraction; 03-06-2012 at 10:20 PM.. Reason: dumb at p0sting
Offline , vertex, 32 Posts, Join Date Jan 2012,  
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