|
Wow this is beuatiful! you should definetly model the outside as well. ^_^
|
, line,
98 Posts,
Join Date Jul 2011,
Location Austin Texas
|
This really Amazing!
and, Thanks for the tutorial!. 
|
, null,
11 Posts,
Join Date Jun 2011,
|
I really like the style that the whole building has. Great work.
|
, vertex,
27 Posts,
Join Date Sep 2011,
Location Pomona, CA
|
It's really amazing this scene!!!
|
1 Posts,
Join Date Sep 2011,
|
Id love to see a video of you creating one of those panels from start to finish, Did you make the normals with NDO or bake them out from a high poly i saw you said earlier you made the texture sheet 1st so i can only assume NDO, or something alike. I feel it would be quite educational to watch. I'm not asking for a spoken tutorial or anything like that just a screen recording. I understand if you dont wanna do it though the information youve given already is very informative. I would just like to see it.
|
, vertex,
30 Posts,
Join Date Sep 2011,
Location Lincoln, UK
|
This is amazing!
|
, null,
22 Posts,
Join Date Sep 2011,
|
Quote:
Originally Posted by purkie103
Id love to see a video of you creating one of those panels from start to finish, Did you make the normals with NDO or bake them out from a high poly i saw you said earlier you made the texture sheet 1st so i can only assume NDO, or something alike. I feel it would be quite educational to watch. I'm not asking for a spoken tutorial or anything like that just a screen recording. I understand if you dont wanna do it though the information youve given already is very informative. I would just like to see it.
|
The panels were baked from a simple hipoly mesh, there's nothing special about them really. Did you check out the making of tutorial on http://thiagoklafke.com/modularenvironments.html ?
There's an screenshot of one of the hipoly meshes used to bake textures at the bottom of the tutorial:
Hope that helps!
|
, polygon,
686 Posts,
Join Date May 2007,
Location Sao Paulo
|
Ive read that over a couple of times is very useful  Thanks
|
, vertex,
30 Posts,
Join Date Sep 2011,
Location Lincoln, UK
|
This is great work, I wish to work on project of this scale once I'm in the industry....
|
, null,
15 Posts,
Join Date Oct 2011,
Location Montreal, Canada
|
beautiful use of orthogonal feature in your textures
|
, null,
3 Posts,
Join Date Dec 2011,
Location oxford & los angeles
|
Just stumbled upon this thread while doing some research on UDK. Amazing work!
|
, spline,
118 Posts,
Join Date Dec 2008,
Location Utah County
|
hehe browsing through this thread made me appreciate polycount even more. The feedback received here was invaluable 
|
, polygon,
686 Posts,
Join Date May 2007,
Location Sao Paulo
|
Real cool Environment.... 
|
, null,
6 Posts,
Join Date Dec 2010,
Location India
|
Bump! Someone turned this into a Mugen background and I think it looks awesome :P They didn't ask for permission but I don't care cause I love this haha
|
, polygon,
686 Posts,
Join Date May 2007,
Location Sao Paulo
|
LOL, awesome.
|
, polycounter, lvl. 13,
7,047 Posts,
Join Date Jul 2009,
Location Columbus Ohio
|
wtf, I can't edit my post?
I was just going to add I'm surprised how well it fits in with that game, it seems perfect of a 2d fighting game.
|
, polycounter, lvl. 13,
7,047 Posts,
Join Date Jul 2009,
Location Columbus Ohio
|
created Great
on 02-08-2012 11:04 PM
Looks great, love the lighting.Only I don't play it.
|
, null,
6 Posts,
Join Date Jan 2012,
Location http://www.swtorcredits.org/
|
Your scenes are great,but...maybe they need more details to be more realistic.
All beautiful things come from life and a render farm !
|
, triangle,
253 Posts,
Join Date Feb 2012,
Location China
|
What a surprise, it fits perfectly with a 2d fighting game!
By the way, i love the enviroment, can't wait to see how the exterior looks.
|
, spline,
156 Posts,
Join Date Feb 2012,
Location France
|
This caught my eye today, Im so happy I found the source! I love this style of work!
|
, null,
6 Posts,
Join Date Mar 2012,
|
Wow this is great. I love how you made so little assets into such an interesting stage of that size. Being an entry level environment artist there's a lot I can take from this. I think I will attempt a similar stage just for practice.
"Nothing is either good or bad but thinking makes it so"- William Shakespeare
|
, null,
17 Posts,
Join Date May 2012,
Location New York, NY
|
necrooo!
Still, I think everyone should see this thread at least once 
Autocon: I grade everything in terms of how many Skittles I award to each game. Like uncharted 2 got 184 Skittles. I also award and factor in things like color and taste of the Skittles too making it a very robust and diverse grading system.
Vig: I'll close with, "If you made art half as well as you bitch, we would all be rich."
----------------------------------------------------------------------
|
, polygon,
628 Posts,
Join Date Mar 2010,
Location Seattle, WA
|
You need a little robot with a duster. no way humans could make that so clean :P.
This is a wonderful piece of art. reminds me a bit of the environments from doom3 however, they were darker.
|
1 Posts,
Join Date Apr 2012,
|
lol, looks like u also won the Brawl competition ;)
|
, polygon,
592 Posts,
Join Date Aug 2007,
Location Montreal, Canada
|
Quote:
Originally Posted by amile duan
Your scenes are great,but...maybe they need more details to be more realistic.
|
I think he was going for a unique art style.
I also think he succeeded. 
|
, polygon,
604 Posts,
Join Date Apr 2010,
Location Washington - USA
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|