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JGcount's Avatar
Old (#51)
Here's an SDK of my Strongman Character.
http://dl.dropbox.com/u/11495058/JGcount_Strongman.rar
2k tris
1*512 tex

Offline , triangle, 395 Posts, Join Date Sep 2010, Location Denmark  
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Cexar's Avatar
Old (#52)
Quote:
Originally Posted by JGcount View Post
Here's an SDK of my Strongman Character.
http://dl.dropbox.com/u/11495058/JGcount_Strongman.rar
2k tris
1*512 tex
Thank you!

I've been wanting to animate this fella for a time now!

Last edited by Cexar; 06-21-2011 at 02:25 PM..
Offline , spline, 219 Posts, Join Date Sep 2010,  
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Blaizer's Avatar
Old (#53)
Sorry for the inconveniences guys, i needed to take down this sdk, the actual model at the end will be used in Majestic 12 instead of a newer one.


Last edited by Blaizer; 09-22-2011 at 03:34 AM..
Alberto Lozano - Freelance Artist
www.WhiteBlaizer.com

Visit my Sketchbook in Polycount
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jharrison's Avatar
Old (#54)
I've been a little too busy to get a texture on this guy, so I thought I'd throw it up here for anyone to try. He's all rigged up as well, so feel free to do some animations with him - Enjoy!

http://jharrisonart.com/Misc/Demon_SDK.rar




@ Cexar - If you're building a rig for him in Maya, and don't mind sharing it, let me know. I would love to do some tests with this guy as well!
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Cexar's Avatar
Old (#55)
Quote:
Originally Posted by jharrison View Post
I've been a little too busy to get a texture on this guy, so I thought I'd throw it up here for anyone to try. He's all rigged up as well, so feel free to do some animations with him - Enjoy!

http://jharrisonart.com/Misc/Demon_SDK.rar




@ Cexar - If you're building a rig for him in Maya, and don't mind sharing it, let me know. I would love to do some tests with this guy as well!

Sweet, I'll try him out. Here's the a proxy rig for JGcounts. So there's no skinning for the fellah. Added a version of him if you want to skin him properly. The slave rig and everything is there thought a pinky finger might malfunction slightly.
http://dl.dropbox.com/u/8701158/StrongmanJGcount.rar

The character looks like this atm (3 seconds in):

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jharrison's Avatar
Old (#56)
Awesome, Cexar. Thanks! I will repost with a skinned rig if I get around to doing it in the near future.
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oladitan's Avatar
Old (#57)
Hi This is a Camera Demo In Away 3d. Press 1(hovercam),2(springcam),3(targetcam) to toggle.

http://www.swfcabin.com/open/1313274487

why don't forums allow swf embeds?
Offline , vertex, 30 Posts, Join Date Jan 2011, Location Northridge CA  
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gilesruscoe's Avatar
Old (#58)
why have you posted this in SDK thread? :/
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oladitan's Avatar
Old (#59)
Quote:
Originally Posted by gilesruscoe View Post
why have you posted this in SDK thread? :/
the ninjagirl was part of an SDK package from slipgate central.
Offline , vertex, 30 Posts, Join Date Jan 2011, Location Northridge CA  
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Dan!'s Avatar
Old (#60)
an old piece I hope someone can find fun to texture-



http://dl.dropbox.com/u/10396602/PawnSDK.rar

Last edited by Dan!; 08-24-2011 at 02:03 PM..
character artist
My Site
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ima's Avatar
Old (#61)
link is broken, contains errors at the start http://%3Cbr%20/%3E%0Ahttp://dl.drop...02/PawnSDK.rar
should be http://dl.dropbox.com/u/10396602/PawnSDK.rar
love the model though, might give it a try
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Dan!'s Avatar
Old (#62)
thanks man it should be fixed now.
character artist
My Site
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gilesruscoe's Avatar
Old (#63)
Made a head model for texture practise, thought i'd share for the greater good.

Download:
http://dl.dropbox.com/u/14324914/ChinnySDK.zip

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allaze-eroler's Avatar
Old (#64)
here my contribution :



you can go there for to know more : http://allaze-eroler.deviantart.com/...cter-207801472

here the download : http://dl.dropbox.com/u/14183130/ani..._polycount.rar

you're welcome to edit my model mesh, you will enjoy to work on it
Offline , spline, 162 Posts, Join Date Jun 2011,  
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SsSandu_C's Avatar
Old (#65)
My Mutant League Entry - Big RED Have fun!
AO NM 512x512 .obj
Download (send me a pm if the link is going to disappear)
Offline , triangle, 430 Posts, Join Date Jan 2010, Location Romania  
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Nix's Avatar
Old (#66)
Took my sweet time (sorry to all those who asked for this) but here you go!

The FBX export seems to have some issues I don't know how to solve right now, but I included the original blender file as well.

> download <


Offline , spline, 187 Posts, Join Date Nov 2010, Location the Netherlands  
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JR's Avatar
Old (#67)
Here's my witch model:



http://www.mediafire.com/?ygt3ud2b79lkvpz

FBX, OBJ and Maya 2009 files. Textures (TGA) included too. This is my way to say thanks to Polycount, for being such a helpful and inspiring community
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Marcus Dublin's Avatar
Old (#68)


Outlander v1.1 (SDK Files): Main Download Link: https://hotfile.com/dl/153244150/a82..._v1.1.rar.html

Mirror Download Link: http://www.mediafire.com/?ucwlcqki54dfa7a

Model:

Outlander 22,126 triangles

Special Note: Each mesh element uses 'one' smoothing group / soft edge.

Texture:

Outlander_Head_Arms_Packs (2048x2048 diffuse, normal, specular, alpha, glow)
Outlander_Body (2048x2048 diffuse, normal, specular, glow)
Outlander_Backpack (1024x1024 diffuse, normal, specular, glow)

Special Note: Included are the original unedited "needs a bit of cleanup" AO & normal map textures (PSD).
All of the textures included are 'unsharpened'.
The normal map green channel needs to be flipped for use in Maya.

Contents:

3ds max file
.OBJ file
.FBX file
13 TGA files
6 PSD files
Marcus Dublin Art & Project Director
Art Bully Productions, LLC / Co-Founder
Company Website: www.artbullyproductions.com
Personal Website: www.marcusdublin.com
Offline , triangle, 387 Posts, Join Date Dec 2005, Location NY, USA  
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Autolycus's Avatar
Old (#69)
Hey everyone.

I'm new to polycount and from my understanding these models are all free to download and texture upon right? I was wondering if anyone knew any models in particular which are good fun to texture.


So far the type of models i'm looking to work with are...

*some sort of construct to practice metal, rock, wood texturing
*a cartoon proportioned character suitable for cell shading
*a more realistic proportioned character for research into building up realistic skin tons and clothing textures.

I've already seen a few here that are roughly what i'm looking for but I'm trying to get some variety so I can pick and choose what I think would work.

This is all in an effort to build up my skills with texturing and unwrapping. I know the basics but I haven't had a good opportunity to practice as most of my time goes into the modelling side of things. I really could do with some feedback aswell once I start working on it in a few weeks as all the work and research I do will go towards my FYP.

Thankyou and i'm sorry if this is the wrong place to post this. >.<'
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traumwelt's Avatar
Old (#70)
Quote:
Originally Posted by JGcount View Post
Here's an SDK of my Strongman Character.
http://dl.dropbox.com/u/11495058/JGcount_Strongman.rar
2k tris
1*512 tex
thank you sooo much this model is simply gorgeous !! Good work and thanks again for sharing ^^ I'm gonna learn a lot from him i bet....

Just a question ...is it "simple" box modeling or a retopo of a higher res sculpt ?
Le mieux est l'ennemi du bien
" better is the good ennemy..."
Offline , vertex, 27 Posts, Join Date Feb 2011,  
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identikal's Avatar
Old (#71)
I was wondering if anyone has a working link of the Spaceman George model? The rapidshare link seems to be dead. Thanks!
Offline , vertex, 49 Posts, Join Date Nov 2012, Location Sydney  
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Vault Dweller's Avatar
Old (#72)
Thanks to all who posted, there's a lot to be learnt from these.

It's probably a bit too much, but I'm asking anyway, anyone care to share a full environment scene? Either the complete game scene (Unity/UDK/Cry) or the Maya/Max scene. That would truly be awesome.

Last edited by Vault Dweller; 01-31-2013 at 02:30 PM..
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JadeEyePanda's Avatar
Old (#73)
Blood Elf Artificer (SDK Files)

Main Download Link

Special Thanks to David Hollin for helping with the rough rigging.

This was my submission to the Blizzard Student Art Contest 2013 Characters, and then some additional critique implementation from FirstKeeper (Tamara Bakhlycheva)

Contents:
- T-pose OBJ
- Roughly Rigged character (.MA file for Maya)
- 1024 Diffuse Map (.TGA)

Free for noncommercial use.



Last edited by JadeEyePanda; 06-04-2013 at 05:43 PM..
Offline , polycounter, 1,275 Posts, Join Date Dec 2011,  
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BARDLER's Avatar
Old (#74)
Download here: http://www.creativecrash.com/maya/do...lm-the-giraffe

Download includes model, textures, and full featured rig that can do pretty much anything you want.

You can use it for non-commercial use in anyway you need.



Thread for posting and questions or feedback.

Last edited by BARDLER; 06-05-2013 at 05:26 PM..
"I greatly appreciate any advice, tips, tricks, knowledge, feedback and/or any critique on my work." Thanks!
Portfolio - Associate Environment Artist @ Crystal Dynamics.
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joeriv's Avatar
Old (#75)
I won't get around to texturing this properly (well not in this version/model as a sniper rifle), and wanted to do try and do something back.

-PSD includes (non-resized 4k): ColorMap - Normals - Object space normals - AO
-Format is obj.

If there are problems/feedback (maybe something that needs to be fixed that I am not aware off) can be sent by pm or there is a thread on this thing.
Non-commercial only.

https://www.dropbox.com/s/supqex1kxu...Mark12_obj.obj
https://www.dropbox.com/s/iaqbn0zc3k...2_Textures.psd


http://www.polycount.com/forum/showthread.php?t=120254


Last edited by joeriv; 06-30-2013 at 09:37 AM..
Offline , polygon, 740 Posts, Join Date Jan 2012, Location Belgium Send a message via Skype™ to joeriv  
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