Author : disting


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Turret's Avatar
Old (#1)
So I am still undecided on which weapon type I will be making, I am keeping my options open. The starting concept will play a huge part in this contest so I want to make sure I make something unique and awesome. I have a few ideas below, just quick sketches. Wanting to get some feedback and pick out 1 or 2 of them to really dig in and detail out. So let me know what you guys think.

Latest and Final:

Phew, here it is, the final submission. It was fun, I learned a lot thanks to bobo and the feedback. Good Luck to everyone and good night.*


Nice to see everyone busy working and so many great weapons popping up left and right as the night continues. Here is my latest texture update. I am finally starting to like it and get over the whole "its never going to be good enough I should just start over" phase. The spec is just a place holder while I finish up the diffuse. Going to go over it with color variation pass and then I think it might be ready. Let me know what you all think.





Alright here is the full, finished Hi poly. I added a little arrow brace to the bottom to bring some of the detail from the blades down and make it more solid. So have at it, tell me what you like and don't while I begin on the low poly, and once that's done I may go back and change a couple things depending on the time I have. I need to get to baking and texturing asap.




Final Concepts:

Last edited by Turret; 03-26-2012 at 05:28 AM..
Offline , spline, 123 Posts, Join Date Mar 2011, Location Los Angeles, CA  
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irritated1's Avatar
Old (#2)
really liking the Cerberus mace and the maker mace, seems like you have a handle on the bashing weapons
Offline , vertex, 31 Posts, Join Date Mar 2011, Location San Francisco  
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TaylorMouse's Avatar
Old (#3)
Going for angelic 2 and demonic 7

T.
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Turret's Avatar
Old (#4)
Here is an update of the concept. I decided to detail and flesh out the Cerberus mace first. I felt it had the strongest fit with the darksiders universe and with just a glance it has a strong story behind it that anyone can pick up on. Let me know what you all think, in the meantime I take a crack at number 4 and 7. I am leaning towards the maces now since I have seen some amazing axe entries already. =P
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Dan!'s Avatar
Old (#5)
nice!- a little confused about whats going on below the heads though- good luck!
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Turret's Avatar
Old (#6)
yeah, I ran into a wall figuring out what I wanted to put between the heads and around the neck of the handle. So I am still waiting for some magical inspiration to make it better.
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BlvdNights's Avatar
Old (#7)
I think the heads could be pushed further in the darksiders style, but really cool idea so far!
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pulyx's Avatar
Old (#8)
Safe to say it's a Cerberus concept ?
Because dude, it's looking GREAT
Offline , vertex, 38 Posts, Join Date Jul 2010, Location Brazil  
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Turret's Avatar
Old (#9)
Alright, quick update, I fleshed out the makers mace idea. Let me know what you all think. I will be tweaking the Cerberus mace and laying down some base colors for both of these so that is coming soon. =)
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Weapon_X's Avatar
Old (#10)
Really digging the top part mang
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Habboi's Avatar
Old (#11)
That's one funky shape. No crits from me, I wanna see it in 3D.
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Turret's Avatar
Old (#12)
Alright, I think I am done concepting, I really should start modeling. Still can't decide between the cerberus mace or the makers mace. The makers mace seems more solid and straightforward but not as cool or flashy, while the cerberus has some problems I still need to work out like how its all connected at the neck but its much cooler. I also got an idea for an angelic axe based heavily off of designs Paul Richards did for Darksiders. It might be a cool idea to do after the mace if I have time. Let me know what you all think, my next update should be a base mesh for one of these weapons.
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Texelion's Avatar
Old (#13)
I think that the major problem of the cerberus is that it looks to smash with the "nose", it could smash with the forehead or the horns.

Really cool designs anyway.
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randomind's Avatar
Old (#14)
i would go with the maker mace. to me its design works best.
what i would add is something that holds the blades onto the rings. that could also give it a little more weight and stability.
true, a Cerberus is awesome and a lot cooler to look at, but atm its more of a hunting trophy on a stick, if you know what i mean ;).

looking forward to whats gonna happen
Offline , vertex, 37 Posts, Join Date Jun 2010, Location Switzerland  
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DiHydro's Avatar
Old (#15)
These concepts look awesome. I could be mistaken, but I believe Bobo mentioned in someone else's post before that there is no reference to a cerebrus in the Darksiders series. You could possibly substitute it with a demon skull though.
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Lennyagony's Avatar
Old (#16)
Incredible concept work all around. At first glance my personal preference is the makers mace, i like the solid feel and that its instantly recognisable as a weapon.
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jaydon's Avatar
Old (#17)
I think the Cerberus is a great idea. Awesome concepts
Offline , spline, 113 Posts, Join Date May 2011, Location Sydney, Australia  
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pseudoBug's Avatar
Old (#18)
Bobo has stated on another thread the Cerberus is not within the art style. Gonna have to be skulls.

http://www.polycount.com/forum/showp...2&postcount=38

Have a feeling the Griffin is out of bounds too, seeing that it is also Greek mythos.
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Turret's Avatar
Old (#19)
ah, thanks DiHydro and PseudoBug for the link. I see the reasoning behind not doing the Cerberus now, might make it in my own free time later. As for the griffin, there were griffins in the first game, that design was based on previous darksiders one artwork, but its just a backup really. Looks like I will move forward with making the Makers Mace. And I agree with you Randomind, will be looking into adding more bolts and bits where I can to make it more solid. I was thinking stringing up some thick chains on the inside would be cool.
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the_rabid_rabbit's Avatar
Old (#20)
oh my god those are looking sweet dude i cannot offer any feedback it's just that good
Offline , vertex, 28 Posts, Join Date Mar 2012, Location Napier, New Zealand  
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Turret's Avatar
Old (#21)
Alright, so here is a quick screenshot of the mace's base mesh set up to scale. Its ready to take into zbrush and begin the fun part.
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Turret's Avatar
Old (#22)
Small update with some work in Zbrush. I am trying to follow BoBo's workflow and techniques so any feedback on what I am missing or what needs work is appreciated. He makes it look so simple.

Also I wanted to share my process for adapting BoBo's workflow for Maya. It is very simple and I am sure anyone familiar with Maya already figured it out but here it is just in case. The way BoBo uses smoothing groups to keep creases on his models without using holding edges can also be done in Maya in the smoothing options. Smooth all your edges, under the normal menu, and then harden the edges you want to crease. Smooth your object and under its inputs in the smooth options turn Keep Hard edge On. And there you go, up your divisions to the desired level and export. The only issue with this is Maya doesn't round curves that well. Luckily my mesh didn't have many curves but for the curves I did have I just manually adjusted the verts after 1 division, deleted history, and then re-smoothed. Its not perfect but it had a nice enough curve to take into Zbrush.


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Turret's Avatar
Old (#23)
Phew, rushed this screenshot out. I know its a little confusing with just grey everywhere, so when I get back home I will do a paint over with some color and see how that looks. Still got the handle and the end of the weapon to do. Also the view from the ortho side, the blades wont be mirrored like that, it just ended up that way while I was moving things around in Zbrush.

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Stinkhorse's Avatar
Old (#24)
Wow this guy looks like a beast! The blunt force trauma this thing evokes is pretty great. Are you going to do anything with the pommel? Right now it feels a little unexciting compared to the mace head itself.
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Turret's Avatar
Old (#25)
I will see when I get to it, after I go crazy on it in Zbrush following the concept, if it seems lacking I will add to it. Maybe an smaller round bladed disc on the bottom that matches the top.
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