I've been lurking around on this thread for several days now and I'm amazed at the awesome stuff that's being made here :s. I decided to gather up my courage and start posting my own work in hope of getting some feedback and improving myself
This is the work in progress of a cartoon headbust I'm making; I wanted to try out the Zbrush retopology tool and the whole project kinda got out of hand. Long story short, I normal mapped and textured the thing and I'm now working on morphs so I can animate different expressions.
I'm very aware of the non baked part under his neck, I'm removing that later and adding a shirt. It's presented with xoliul shader with a standard light and I'm at 1800 tris. Any feedback, hints or tips would be greatly appreciated
update: just noticed i posted this in the wrong thread. Apologies!