Animating frame by frame in Maya.
on 02-20-2012 07:53 AM
Coming from a 2d animation background with Flash and Toonboom,I find drawing my frames efficient as I draw my characters exactly the way I want them to move.The disadvantage is the time it takes to draw say a 2 minutes animation,is way longer and ur hand gets tired bigtime.
Now,in getting into Maya for serious 3d animation,I realized everytime I make some key poses on the time slider,the movement when I do a playback is messed up as the timing is incorrect.I readjust the keys to match the timing I want but things are still off.So,I open up the graph editor,and start tweaking curves(frustrating and time consuming).Then I realised,there is a way I could animate freely,I could just make my tangent settings for all my curves to be stepped rather than linear or flat and start posing my character for every frame.If I want to ease in,I pose the movement more closely together exactly from a 2d animation approach rather than tweaking curves but someone pointed out that too many keys in the time slider might be problematic for Maya to compute.
Is that true?
Last edited by melviso; 02-20-2012 at 08:06 AM..