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I'm no expert but I like that torso disanski
I'm building a simple enivronment/scene for displaying my effects:

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, dedicated polycounter,
1,350 Posts,
Join Date Nov 2004,
Location Ankara,Turkey
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waitin for Alan Wake to download

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, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
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A little something I plan on completing whenever I find some time to spare.

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, vertex,
45 Posts,
Join Date Sep 2008,
Location Stockholm, Sweden
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that a cyborg type of thing, frogfish? i like what u got.
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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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Another little environment doodle, pure 3ds max this time :-)
If it interrests anyone, you can see the max file here(3ds max 2012, if it says you need vray, try and merge the file)

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, polygon,
576 Posts,
Join Date Sep 2009,
Location Denmark
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HeyHey I got a bit tried of working on my demon guy so I started on something else... a dwarf warrior or something. Its a very early wip he will get a lot more gear and a big hammer to smash his enemies!

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, spline,
118 Posts,
Join Date Mar 2011,
Location Norway
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his hands look a little long, but otherwise awesomeness abounds.
head spam:

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, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
, triangle,
255 Posts,
Join Date Sep 2008,
Location Irvine
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Scudz, your work has gotten steadily and noticeably better over the past few months. That head looks far more naturalistic and subtle than previous stuff you've done.
Excellent work.
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, card carrying polycounter,
2,315 Posts,
Join Date Dec 2007,
Location Fremont, CA
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FUUU you guys are amazing artists! and alls i've got is a nekkid goblin! if you guys see anything you wanna comment on, please let me know in my wip thread (link in my signature). thanks!

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, spline,
177 Posts,
Join Date Nov 2010,
Location Calgary, Alberta
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Zpanzer, sweet pillar and thanks for providing the file. it's interesting to check out how other artists put things together, cheers!
Portfolio - critiques welcome 
Junior artist at Bohemia Interactive Simulations (UK)
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, triangle,
357 Posts,
Join Date Jan 2011,
Location Guildford, UK
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Working on the grass shader
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, triangle,
286 Posts,
Join Date Aug 2008,
Location France
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choco that environment is looking great!
minor update. slowly but surely gettin there. now that the barrel/slide issue is sorted out i can finish off the back end and start detailing.

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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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@choco
This guy...
Amazing polish on the environment, an artisan in terrain!
Also... looking at your project WIP may I suggest looking at Jacek Yerka artwork 
Last edited by Malloy; 02-16-2012 at 10:00 PM..
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, null,
16 Posts,
Join Date Oct 2010,
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Quote:
Originally Posted by Zpanzer
Another little environment doodle, pure 3ds max this time :-)
If it interrests anyone, you can see the max file here(3ds max 2012, if it says you need vray, try and merge the file)

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Sweet job on this beautiful Corinthian column man, I freakin' love it! 
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, polygon,
666 Posts,
Join Date Jul 2011,
Location Boise, ID
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Ionic column, you mean! It certainly is beautiful! Helpful, too. I always look at intricate models like that in bafflement. But seeing how you did it shed a whole lot of light onto the process for me. Thanks!
Anyway, here is a skull prop I made for a Tim-Burton style game project I'm working on right now at school called "Grim Fate".

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, polycounter,
1,101 Posts,
Join Date Dec 2006,
Location Los Angeles
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I made a table
It has a bottle
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, null,
10 Posts,
Join Date Jun 2011,
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Nice.
Quote:
Originally Posted by choco
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That is a REALLY sweet shader
May I ask how you went about it?
I'm guessing that at it's heart is a Fresnel-based LERP and some information from the Light Vector to make the grass look translucent at the very brow of a hill?
Have you thought about using the WindSpeedAndDirection node to have the material appear as though the grass ripples in the direction of the wind?
I made a material based on this a month or two ago and meant to post it on here. It basically blends between a "straight up" and a "lying flat" grass texture, both of which are orientated in the direction of the wind actor's vector information. I also utilised the WindSpeed node to control the speed of the wave/blend effect.
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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Quote:
Originally Posted by choco
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Quite evocative man...i love the alien mood
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, spline,
173 Posts,
Join Date May 2005,
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Quote:
Originally Posted by Alphavader
Great work guys...
Temple Wip - call it almost done ...
Crits Welcome ;)

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The ends of the pillars with the same brick texture as the sides looks a bit confusing. How about capping them with that same metal stuff?
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, spline,
108 Posts,
Join Date Sep 2010,
Location Helsinki, Finland
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resculpted the head a bit, hope this is more to peoples liking... because i like it this more way :P
thread in signature... cheers!
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, veteran polycounter,
4,295 Posts,
Join Date Nov 2004,
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Swizzle - Really awesome character! Might be just me but maybe the SSS color in Marmoset could be shifted to more of a orangy-pink. It feels really red to me. And I second the bird splat on the helmet being awesome!
Seven - F yeah! I hope you are taking that to low and textures. Looks sick!
WOW... that backpack really got a lot more attention than I had anticipated.
Kustodiev - It was all modeled in Max (probably not going to do that again...). It was kind of a challenge to see if I could do it. And to be honest I am not super comfortable sculpting cloth.
This one is more or less done. Not too proud of the textures... for some reason I had a lot of trouble getting the leather to look even somewhat okay. :/
Let me know if I need to go back to the dark gray backgound... Just feeling out the white...

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, polygon,
663 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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@jeremiah_bigley - Mother of God that's good.
And there is me thinking, "He doesn't need a Spec map on that backpack!". How wrong I was.
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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Quote:
Originally Posted by jeremiah_bigley
Swizzle - Really awesome character! Might be just me but maybe the SSS color in Marmoset could be shifted to more of a orangy-pink. It feels really red to me. And I second the bird splat on the helmet being awesome!
Seven - F yeah! I hope you are taking that to low and textures. Looks sick!
WOW... that backpack really got a lot more attention than I had anticipated.
Kustodiev - It was all modeled in Max (probably not going to do that again...). It was kind of a challenge to see if I could do it. And to be honest I am not super comfortable sculpting cloth.
This one is more or less done. Not too proud of the textures... for some reason I had a lot of trouble getting the leather to look even somewhat okay. :/
Let me know if I need to go back to the dark gray backgound... Just feeling out the white...

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What's in the pack? WHAT'S IN THE PACK?
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, spline,
144 Posts,
Join Date May 2005,
Location Austin, Texas
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Quote:
Originally Posted by Rebliviate
I made a table
It has a bottle
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nice humor 
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, triangle,
380 Posts,
Join Date Nov 2009,
Location Hamburg
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