I really was waiting for this , thanks so much dude !
I know have some ways to asset Zbrush for bake , but I don't know how Zb works to be specific just like 3dMax .
Do you know, I talking about canvas size( 2048 in case) and set the model in right place , just for normal and diffuse , Xnormal is definitive for AOmaps.
Anyway thanks again!
yeah i tend to stay away from using 2.5d in zbrush. ever. lol. i have used it in the past to get some quick normals from placing things on the canvas, but with a sculpt-specific model like this i find it works better to bake rather than capture.
Makkon! Really cool song! I really dig it!
Maze! I love that texture work man! Slick stuff.
Got a couple of things crossposting from my thread.
Pretty much done with the character... but I should have some real presentations up in a week or so.
Coming along real nice Swizzle. The only things that bugs me though is the cloth wrinkles on his coat that sticks out under his chest armor and that his fingers tapers off a bit too much(?). Otherwise great job on this one.
Last edited by Miche; 02-15-2012 at 01:45 AM..
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BCos -- Nice, looks like you put a lot of work into this!
-The big guy's walk cycle is alright, but he seems pretty light and tip-toey for someone so bulky. Consider having him stomp about more, and I'd suggest having his arm swing heavily at his side.
-The ninja's inital jump and fall looks okay, but try having more speed at the end. It should look more snappy as she reaches him/the ground. I'd suggest to try going from a more extended body then snapping to her more curled-in one just when she contacts, as the contrast should make it more intersting.
-The part where she looks around looks very pose-to-pose. You need to have more follow through in the body, and secondary action. She should lead with her head, or maybe her hips, and the rest should be delayed. I also wonder if the problem is a lack of anticipation in all the parts, so I'd suggest check that, especially in the torso and arms.
-Her fleeing run is too slow. Her hangtime on the run looks weightless. She needs to move much more swiftly.
-Round 2 is looking good. My main complaint is just that her legs bounce back too much. After a quick jitter, they'd probably be done, or maybe just the foot would fall down. Right now, it looks like the right leg has some slight hang time after everything else has settled, which looks a bit odd.