I still working on my guitar, and here is a new update:start to working on the textures.Just a basic diffuse and specular map, need to working on a lot.Also I need to create glossiness map, and mesh and maps for the stings.Its 5256 Triange, and have 4096X2048 textures what i will scale down to 2048X1024.
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, triangle, 373 Posts, Join Date Jan 2011, Location Hungary
I still working on my guitar, and here is a new update:start to working on the textures.Just a basic diffuse and specular map, need to working on a lot.Also I need to create glossiness map, and mesh and maps for the stings.Its 5256 Triange, and have 4096X2048 textures what i will scale down to 2048X1024.
Looking good, except for one thing...these EMG HZ pickups sound like shit!
I still working on my guitar, and here is a new update:start to working on the textures.Just a basic diffuse and specular map, need to working on a lot.Also I need to create glossiness map, and mesh and maps for the stings.Its 5256 Triange, and have 4096X2048 textures what i will scale down to 2048X1024.
PDC has the answer, I've looped it for you anyway.
toman.kirilov are the first and last frames identical? If so you'll probably want to remove that last frame. There is a slight pause in the loop where the last hits the first.
That looks great! The slouch helps a ton. Watching the looping anim now and wondering what would happen if you didn't lift the feet so high off the ground. They could drag a little, with less energy. Zombies are all into endurance, not speed. I can also shut up now, if you want me to.
cybroxide - lighting and atmosphere is awesome! Well done. Love the textures and model.
iamtravis316 - Great High Poly work, love the detail on the Well.
He's leading with his hands, kinda looks like he's dancing. They're supposed to be dangling right? Try to make sure the elbow motion follows after the shoulders, and then the hands follow after that. You can add even more motion in if the hands flop around after the wrists.
Makkon! Really cool song! I really dig it!
Maze! I love that texture work man! Slick stuff.
Got a couple of things crossposting from my thread.
Pretty much done with the character... but I should have some real presentations up in a week or so.
I still working on my guitar, and here is a new update:start to working on the textures.Just a basic diffuse and specular map, need to working on a lot.Also I need to create glossiness map, and mesh and maps for the stings.Its 5256 Triange, and have 4096X2048 textures what i will scale down to 2048X1024.
That's badass bro, I thought it was a high-poly at first.
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, triangle, 315 Posts, Join Date Jun 2010, Location Minnesota, USA