Author : jdvi


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Obscura's Avatar
Old (#1926)
I still working on my guitar, and here is a new update:start to working on the textures.Just a basic diffuse and specular map, need to working on a lot.Also I need to create glossiness map, and mesh and maps for the stings.Its 5256 Triange, and have 4096X2048 textures what i will scale down to 2048X1024.
Offline , triangle, 383 Posts, Join Date Jan 2011, Location Hungary  
  

maze's Avatar
Old (#1927)
very cool work therE!

here is a wip of a train station I ve been doing on my spare time... comments & crits are welcome.

Offline , polygon, 638 Posts, Join Date Feb 2010, Location montreal - quebec  
  

felipefrango's Avatar
Old (#1928)
Quote:
Originally Posted by Obscura View Post
I still working on my guitar, and here is a new update:start to working on the textures.Just a basic diffuse and specular map, need to working on a lot.Also I need to create glossiness map, and mesh and maps for the stings.Its 5256 Triange, and have 4096X2048 textures what i will scale down to 2048X1024.
Looking good, except for one thing...these EMG HZ pickups sound like shit!
Portfolio | Blog
Available for freelance work!
Offline , polycounter, 1,231 Posts, Join Date Feb 2010, Location Florianópolis - Brazil Send a message via MSN to felipefrango Send a message via Skype™ to felipefrango  
  

fusedgore's Avatar
Old (#1929)
That train station is really awesome man.
Offline , spline, 155 Posts, Join Date Nov 2010,  
  

Wetterschneider's Avatar
Old (#1930)
Quote:
Originally Posted by toman.kirilov View Post
Hello,



that's a low poly zombie i'm working on for a little indie game project.
Hope you like it
I do like it, I like it a lot. What would happen if you stretched the arms a little bit longer?
Offline , spline, 144 Posts, Join Date May 2005, Location Austin, Texas  
  

Ack Master's Avatar
Old (#1931)



just posting a turret im working on, posted it here ages ago but finally decided to bake it out, make it game functional. This is just a bake,
Offline , spline, 104 Posts, Join Date Oct 2009, Location Everywhere I wanna be :) Send a message via MSN to Ack Master  
  

MrOneTwo's Avatar
Old (#1932)
Quote:
Originally Posted by Obscura View Post
I still working on my guitar, and here is a new update:start to working on the textures.Just a basic diffuse and specular map, need to working on a lot.Also I need to create glossiness map, and mesh and maps for the stings.Its 5256 Triange, and have 4096X2048 textures what i will scale down to 2048X1024.
CORT EVL!!! omnomnomnom! really nice.
Offline , polygon, 579 Posts, Join Date Mar 2011,  
  

toman.kirilov's Avatar
Old (#1933)


that better ?

btw, how can I make *.gif images loop ?
Offline , null, 12 Posts, Join Date Jan 2012,  
  

PDC's Avatar
Old (#1934)
Quote:
Originally Posted by toman.kirilov View Post


that better ?

btw, how can I make *.gif images loop ?
http://creativetechs.com/tipsblog/bu...-in-photoshop/
Last step, Looping Options>>"Forever"
Offline , spline, 122 Posts, Join Date Mar 2011, Location San Francisco, CA Send a message via AIM to PDC  
  

Royzy's Avatar
Old (#1935)
toman.kirilov awesome

What did you use to make the .gif with initially? Seems unusual for there to be no loop option before export.
Offline , vertex, 43 Posts, Join Date Jan 2011, Location Cornwall, UK  
  

larolaro's Avatar
Old (#1936)
Quote:
Originally Posted by toman.kirilov View Post


that better ?

btw, how can I make *.gif images loop ?
PDC has the answer, I've looped it for you anyway.


Last edited by larolaro; 02-13-2012 at 12:11 PM..
Offline , triangle, 355 Posts, Join Date Nov 2006,  
  

Bao92's Avatar
Old (#1937)
totally awesome
here I used zbrush to practice abit



Offline , null, 17 Posts, Join Date Jan 2012, Location Germany  
  

Cybroxide's Avatar
Old (#1938)


Just finishing this up. I might do an art dump thread if anyone is interested.
Offline , triangle, 295 Posts, Join Date Jun 2006, Location Coral Springs, FL  
  

Royzy's Avatar
Old (#1939)
Quote:
Originally Posted by larolaro View Post
PDC has the answer, I've looped it for you anyway.

toman.kirilov are the first and last frames identical? If so you'll probably want to remove that last frame. There is a slight pause in the loop where the last hits the first.
Offline , vertex, 43 Posts, Join Date Jan 2011, Location Cornwall, UK  
  

Wetterschneider's Avatar
Old (#1940)
Quote:
Originally Posted by toman.kirilov View Post


that better ?

btw, how can I make *.gif images loop ?
That looks great! The slouch helps a ton. Watching the looping anim now and wondering what would happen if you didn't lift the feet so high off the ground. They could drag a little, with less energy. Zombies are all into endurance, not speed. I can also shut up now, if you want me to.
Offline , spline, 144 Posts, Join Date May 2005, Location Austin, Texas  
  

Marisa's Avatar
Old (#1941)
I am loving these environment pieces.

cybroxide - lighting and atmosphere is awesome! Well done. Love the textures and model.
iamtravis316 - Great High Poly work, love the detail on the Well.
Look out behind you!

http://marisa-3d.blogspot.com/
Offline , spline, 209 Posts, Join Date Jun 2006, Location Coral Springs, FL  
  

Kustodiev's Avatar
Old (#1942)
Some amazing work like always! I am glad i found this place

I cross post this from my sketchbook: http://www.polycount.com/forum/showthread.php?p=1519459

Please feel free to visit and leave your comments / suggestions / critics.

After some work I finished to model the high poly of this hydrant inspired in the ones you can find sometimes in Spain.





I should get to create the low poly and the textures, but I think I will wait a bit.

Any criticism is more than welcome!

Last edited by Kustodiev; 02-13-2012 at 01:59 PM..
Offline , vertex, 33 Posts, Join Date Dec 2011, Location Prague (Czech Republic)  
  

Tigerfeet's Avatar
Old (#1943)
Quote:
Originally Posted by toman.kirilov View Post


that better ?

btw, how can I make *.gif images loop ?
He's leading with his hands, kinda looks like he's dancing. They're supposed to be dangling right? Try to make sure the elbow motion follows after the shoulders, and then the hands follow after that. You can add even more motion in if the hands flop around after the wrists.
Offline , triangle, 347 Posts, Join Date Sep 2011, Location Iowa Send a message via Skype™ to Tigerfeet  
  

Makkon's Avatar
Old (#1944)
FFFFFFFFFFFFF
I'm almost scared to post in this thread anymore. Awesome overload!

HERE'S ANOTHER SONG


oh hey, it matches my avatar
Offline , dedicated polycounter, 1,457 Posts, Join Date Jan 2005, Location Utah, USA  
  

fearian's Avatar
Old (#1945)
Quote:
Originally Posted by Makkon View Post
FFFFFFFFFFFFF
I'm almost scared to post in this thread anymore. Awesome overload!

HERE'S ANOTHER SONG

Balloon Party - Dregs - YouTube

oh hey, it matches my avatar
Freekin sweet dude. do you have a soundcloud?

Last edited by fearian; 02-13-2012 at 02:58 PM..
Offline , dedicated polycounter, 1,616 Posts, Join Date Oct 2008, Location UK Send a message via Skype™ to fearian  
  

BCos's Avatar
Old (#1946)
little bit past the block out stage on this one. still lots to tweak.

critiques would be tremendous


Offline , vertex, 34 Posts, Join Date Aug 2010, Location Burlington Vermont  
  

Zpanzer's Avatar
Old (#1947)

A little monday night doodle.
Casper Thomsen - www.3d-artist.dk
Offline , polygon, 580 Posts, Join Date Sep 2009, Location Denmark  
  

jeremiah_bigley's Avatar
Old (#1948)
Makkon! Really cool song! I really dig it!
Maze! I love that texture work man! Slick stuff.


Got a couple of things crossposting from my thread.
Pretty much done with the character... but I should have some real presentations up in a week or so.



Offline , polygon, 664 Posts, Join Date May 2009, Location Coral Springs, Florida Send a message via Yahoo to jeremiah_bigley  
  

nordahl154's Avatar
Old (#1949)
Quote:
Originally Posted by Obscura View Post
I still working on my guitar, and here is a new update:start to working on the textures.Just a basic diffuse and specular map, need to working on a lot.Also I need to create glossiness map, and mesh and maps for the stings.Its 5256 Triange, and have 4096X2048 textures what i will scale down to 2048X1024.
That's badass bro, I thought it was a high-poly at first.
Offline , triangle, 315 Posts, Join Date Jun 2010, Location Minnesota, USA  
  

Royzy's Avatar
Old (#1950)
Ref study. A few bits are off, but I want to get back to 3D.



Spent the whole time thinking it was from Factory Girl, turns out it's from a completely different film (I've seen neither of them).
Offline , vertex, 43 Posts, Join Date Jan 2011, Location Cornwall, UK  
  

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