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Saman's Avatar
Old (#1)
Hello, everyone

I haven't been posting my work in a while and I figured now would be the time. Here are some of the characters I've been working on since the summer of 2011. I used Xoliul's excellent shader for these two. Hope you like them.

The first one is my entry to cgfeedback's mass effect contest which I never finished in time. Her name is Dorri Raha which roughly translates as 'free star';







The next one is something I sketched up for Dominance war V but never used. I used one of the pre-domwar themes for this one. His name is Oleg Gennadiev and he's a techno-mage;












Big thanks to Haikai for being a great help as usual. Comments and critique are welcome!

Last edited by Saman; 11-27-2012 at 10:10 PM..
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Boozekitty's Avatar
Old (#2)
I like the concept for Oleg, very slick. Your poly flow is top-notch and I love the way your fabric looks like it has just the right amount of weight distribution. Great work.
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chrisradsby's Avatar
Old (#3)
Heck yes Goraaz!

Woman:
- Lips need a little bit of work I'd say, can't put my finger on exactly what it is.
- I think The line going down her crotch needs to be less wide when it reaches her crotch. To me it looks a little bit weird.
- She looks a little bit stiff and need a bit more emotion on her eyebrows I'd say. I know you raised it, but it just looks like the eyebrows is higher up, not as if the muscles moved with it.
If you know what I mean (ie maybe some wrinkles on forehead?)

-Shouldpads material needs to be more defined , spec/reflection.




Absolutely love the guy, great work on him. Don't really have any obvious crits regarding him, give me some more time on that ^^

Great work! Really inspirational!

Last edited by chrisradsby; 02-13-2012 at 09:09 AM..
Currently working for :
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Rion411's Avatar
Old (#4)
Awesome design on these, and very well executed! I especially love the Oleg character. chrisradsby brings up some good points that could help your female, other than that she's awesome too.
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dirigible's Avatar
Old (#5)
I laughed when I saw that you cut the nose into it's own uv island on the tech mage, but it came out really well. I am surprised you didn't have any kind of seam.

My only crit is that the texture for the tech mage must be huge, in order to get the detail you have on the face. That wouldn't be so bad, except that you don't mirror the uvs on his torso clothing even though it looks like the texture IS mirrored. Probably would have let you bump the texture size down, or at least get better resolution on everything else.

I guess also the top of his head is kind of chunky. I probably would have put in more edge loops to smooth out the silhouette.
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Saman's Avatar
Old (#6)
Thanks for the feedback, guys. I'm glad you like it.
@Chrisradsby: That's some great feedback. I'll fix those things but I think I'll wait for some more feedback before I present the changes. Not sure about the lips and eyebrows though, a bit more explanation might help.
@dirigible: Yeah, the nose was cartoonishly long at first and I was having problems relaxing it properly. As for the cloth, I have a habit of never making clothes symmetrical. Even though the diffuse looks the same on both sides to you, the folds aren't. I would probably get a pretty nasty seam in the middle too. There are a lot of things I would have done differently though, but it's too late for that.

Here are a couple of animations I did for the weapon unfolds;



I'll post some more stuff soon.

Last edited by Saman; 02-15-2012 at 03:28 PM..
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Conrad's Avatar
Old (#7)
Goraaz I love the characters vibe uve got going really love the detail in the armour peices, really top notch
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haikai's Avatar
Old (#8)
Great job with these! I'm really impressed by the work you've put in and the improvements you've made. I don't recall seeing the wireframes before this, and there are a few things about the topology I'd crit, but other than that these are pretty solid models all around.

You should totally edit the first post to include those links to the animations as well, or maybe post them on youtube so they can be embedded in the thread.

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Sputch's Avatar
Old (#9)
Nice! Great work on the textures and materials. The posing is pretty stiff though esp. the girl. Try getting the head involved in the gesture instead of staring straight ahead. Work this good deserves nothing but the best presentation.
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Funky Bunnies's Avatar
Old (#10)
great work man!
totally agree on uploading the animations

i think chris radsby just means the lips are pulled up and out but not pulled back to support her smirk, it looks sorta unnatural. realistic smiles are tough
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Fomori's Avatar
Old (#11)
Nice. The techno mage seems the stronger piece to me. Nice design and balance of detailed and not so detailed areas. His head seems a little small in proportion to the rest of his body though....?
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BarnabyJones's Avatar
Old (#12)
your second one reminds me of this
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Saman's Avatar
Old (#13)
Thanks a lot for the comments, guys.
@Conrad: Thanks, glad you like it.
@Haikai: Yeah, I forgot to show the wireframe to you :S... I'm not too happy with it myself and I've had to do lots of fixes while texturing and what not. I'll upload the animations to Vimeo soon..
@Sputch: Thanks, man. I'll try to find some way to relax her a bit, not sure how at the moment.
@Funky: Ah, cool. Yes, I'll try and fix that.
@Fomori: Thanks, I actually resized his head a lot back and forth. This was the one that seemed more correct. But now that you mention it it makes me doubt it a little.
@BarnabyJones: yes, Lobot was one of the inspirations for the mage. Call it a homage or something... ;)

Here are a couple of other characters I'm currently working on. One of them is a female fantasy knight and the other is Ormon, a character from the comic 'Superior';


Don't mind the hair on the knight, it's very WIP.
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Joshflighter's Avatar
Old (#14)
Inspirational to say the least! And this last chick is badass!
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Saman's Avatar
Old (#15)
Thanks, Joshflighter.

I made some changes to the ME lady, rebaked the lips and the eyebrows as well as adding some more bones to the mouth so I could create a better smile. Still not sure about this so I'm asking what you guys think. I tilted her head a bit too like Sputch suggested. I also added more loops to the technomage's head.



Oh yeah, I've been working on a sword for the knight as well. It's pretty WIP but I've got the main shapes done;
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SSquir33's Avatar
Old (#16)
ohmahgaad. great works.
the tilt adds a bit of playfulness. not sure about the smile tho, looks like she hasnt seen many a battle, kinda naive look

keep the characters coming! im stil learning much from threads like these
The rules are different for sasquatch.
SketchBewk
Offline , spline, 143 Posts, Join Date Jun 2010,  
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Saman's Avatar
Old (#17)
Thanks, SSquir33! Yeah, you're right. The smile does look a bit weird.
I put together a small making of for the suit's muscle parts;


1. Start with just building up a plane shape for the muscle-suit surface. Make sure the topology is evened out, at least for the muscle rows. Use oarelaxverts for instance.

2. Select every other row, extrude. If you want to define it even further, like I've done, you can extrude it once again to get a nice border.

3. Select the non-extruded rows and do the same thing again.
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Callesw's Avatar
Old (#18)
I really like these! Especially the female character.
I also think it's awesome what you did with the animations in presentation video.
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Saman's Avatar
Old (#19)
Thanks a lot, Callesw!
Here is an update of the knight. I'm done with the normal map bake. Let me know if you have any critique or something;

Last edited by Saman; 03-24-2012 at 07:15 PM..
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Saman's Avatar
Old (#20)
I forgot to update this thread;

The ape needs some refining but the sculpt is more or less ready. I'm aiming for a maximum of 5k tris for this character's lowpoly.

Last edited by Saman; 03-24-2012 at 07:16 PM..
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Donavonyoung's Avatar
Old (#21)
Top notch work!
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Saman's Avatar
Old (#22)
Thanks, Donovan!
Here are some updates;

I made a render of the high poly with Vray just for fun. I've finished the normal map though. I managed to get it to about 5000 tris;


Here is another things I've been working on as well. I really loved the Diablo 3 art they showed at GDC and I wanted to make something new. Here is Leonardo in his more traditional gear;

These are all still WIP so feedback is welcome as usual.

Last edited by Saman; 04-02-2012 at 01:42 PM..
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Saman's Avatar
Old (#23)
Another update. Started sketching in the main colors for the textures of the knight lady;
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Ace-Angel's Avatar
Old (#24)
That's a really...weird looking chest plate...
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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Saman's Avatar
Old (#25)
Quote:
Originally Posted by Ace-Angel View Post
That's a really...weird looking chest plate...
Can you elaborate that, please?
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