happy enough with the cutscenes now.. the stand-in guard at the end is just a placeholder..
noticed that the storytelling fucks up as the main character falls down after bumping into a guard that's waiting for him..he's not there in the next shot (can't have him that close rly..) wondering how to fix that.. just another camera angle as the boy falls down perhaps?
the gameplay bit is boring as all hell atm as well.. going for a kind of uncharted 3 thing when you're chased on the rooftops.. meh, might get there.. got to figure out how to get this shit to play in unity as well
so yeah, the storyboard is realized at least
yay, goal reached!