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ScudzAlmighty's Avatar
Old (#1726)
looks awesome Snefer,

working on a new sword for my Conan

Offline , card carrying polycounter, 2,473 Posts, Join Date Apr 2009, Location Vancouver BC  
  

traden's Avatar
Old (#1727)
Great work Eoq!


started adding the base coat. will probably the textures in mudbox after I make the low poly. Still need to add fur to the gloves. Still not a fan of his pelt/skirt

Offline , line, 90 Posts, Join Date Mar 2009,  
  

seth.'s Avatar
Old (#1728)
damn....you guys are all awesome at the moment.....too many beautiful stuffs to single just a few out, and yet too I'm fucking lazy to do a full list (it's late, forgive me?)

anyway confessions of lethargy aside, working on the skin textures and a quick polypaint test for this ugly bastard



thanks for lookin' and stuff
Offline , polygon, 742 Posts, Join Date Aug 2009, Location dahn saaf  
  

chiniara's Avatar
Old (#1729)
Quote:
Originally Posted by JeremyRM View Post
Hey chiniara try adding some mortar in there, having black lines between each brick just doesn't look right, get a reference and try to reproduce that.
Thanks for the tips!
Im redoing it right now :]

And awesome works guys :]
Offline , spline, 212 Posts, Join Date Sep 2009, Location Rio de Janeiro, Brasil  
  

Tokoya's Avatar
Old (#1730)
Offline , spline, 139 Posts, Join Date May 2011, Location Salt Lake City, Utah  
  

greenj2's Avatar
Old (#1731)
Dope. Ness.

Love the design, sir! ;)

Quote:
Originally Posted by SplatPixel View Post
amazing work everyone!



1 - no gear
2 - full gear
3 - light gear/ blending in
Offline , polygon, 662 Posts, Join Date Feb 2006, Location Melbourne, Victoria  
  

dudealan2001's Avatar
Old (#1732)
SS distracted me one more time and this time I think it's working.
Offline , polygon, 505 Posts, Join Date Apr 2009, Location AZ  
  

supaclueless's Avatar
Old (#1733)
progress on my texturing...personally i feel like the textures are 2x better than my first attempt at least...the grips is the only one to be finished now i personally feel...

Offline , line, 84 Posts, Join Date Jun 2011, Location Erie  
  

Ghostscape's Avatar
Old (#1734)
Quote:
Originally Posted by gauss View Post
uhhhh for a parkerized finish on a pistol though? park is very matte in appearance, a "near-black" diffuse just doesnt sound like good advice, however it may be for metal that looks like metal, but park is soft.

"blued" 1911 (for which your advice is likely well taken) http://www.coltautos.com/images/1911...G_7669_new.jpg

and a parked 1911 http://i305.photobucket.com/albums/n...xl17/45RR1.jpg , which is what he's working on.


hahaha OR unless he's not actually trying to make it look like it's parkerized, then i'ma just shut up
I was talking about the shell, which he was having issues with. I agree for the matte finish on the gun, that part is fine, but the copper/brass are not reading right and he can probably get it much closer if he starts from a better base diffuse/spec.

I didn't know that matte finish was called parkerized though, so I learned something
Portfolio - www.ghostscape.com
Offline , dedicated polycounter, 1,563 Posts, Join Date Aug 2006, Location Irvine, CA  
  

BrianP's Avatar
Old (#1735)
WoW Fan Art =D

not sure which one i am going to continue with yet.

Offline , spline, 154 Posts, Join Date Aug 2010, Send a message via Skype™ to BrianP  
  

Arthur Ramazanov's Avatar
Old (#1736)
Offline , triangle, 258 Posts, Join Date Jul 2011,  
  

Sputch's Avatar
Old (#1737)
Still early, I just want to see how I'm doing on the likeness. Younger people are much harder to capture. Can you guess?

Offline , line, 83 Posts, Join Date Dec 2004, Location Vancouver, Canada  
  

CandyStripes05's Avatar
Old (#1738)
reminds me of Anakin Skywalker from Clone Wars
Offline , triangle, 460 Posts, Join Date Apr 2011, Location Ontario, Canada  
  

Rogue One's Avatar
Old (#1739)
I love z brush but sometimes I get too carried away with different variations due to the fact it so easy to edit your sculpt into a different direction :P

Changed his head for the better... I think ...

Offline , spline, 116 Posts, Join Date Aug 2010, Location Terrace, Canada ( The Sticks )  
  

stuART_3dee's Avatar
Old (#1740)
Haha Thanks Jessica. I updated my site with more. Just checked out your portfolio. Fantastic environments! Looove that cow BTW. Keep it going!

I've been hacking away at my project. Close to finishing this guy (names Art). After him I'm on to his girl and then their background scenery. Should be fun!

[IMG][/IMG]
Portfolio
Defiance
Environment Artist-Available
Offline , vertex, 46 Posts, Join Date Apr 2009, Location Los Angeles  
  

gauss's Avatar
Old (#1741)
from basemesh, better part of the evening to this state. also first real crack at a female model. not sure who this is yet. tomorrow refine general anatomy, details (fingernails and more wrinkles etc) i think. havent been in zbrush for over a month, this was a lot of fun.

Offline , veteran polycounter, 2,946 Posts, Join Date Oct 2004,  
  

Inkfish's Avatar
Old (#1742)
Picking away the Arenanet char art test for fun.

edit: a bit more work, still blocking in the shapes


Last edited by Inkfish; 02-09-2012 at 09:20 AM..
Offline , spline, 153 Posts, Join Date Aug 2007,  
  

Christian Hjerpe's Avatar
Old (#1743)
Working on some landscapes in UDK:

Offline , triangle, 250 Posts, Join Date Sep 2007, Location Stockholm, Sweden  
  

LaurenceGEE's Avatar
Old (#1744)


I am not amazing like some guys on here but here some 2D stuff which i am currently turning into 3D, as part of my Zbrush Practice. Crits welcome.

PS....You guys awsome!
Offline , vertex, 31 Posts, Join Date Apr 2011, Location Merseyside  
  

timspanjer's Avatar
Old (#1745)
Quote:
Originally Posted by Snefer View Post
Eoq and Ravenslayer, awesome work

fiddling around with rendering on my robot-thingy ^^ crosspost, yeaa

Looking awesome Snefer. What is this rendered in?
Online , spline, 110 Posts, Join Date May 2011, Location Atlanta, GA Send a message via AIM to timspanjer  
  

Del's Avatar
Old (#1746)
Quote:
Originally Posted by timspanjer View Post
Looking awesome Snefer. What is this rendered in?
looks like modo
Portfolio
Senior Character Artist - Slide London
Offline , polycounter, 831 Posts, Join Date Jan 2009, Location London Send a message via Skype™ to Del  
  

Mr. Bean's Avatar
Old (#1747)
Quote:
Originally Posted by Sputch View Post
Still early, I just want to see how I'm doing on the likeness. Younger people are much harder to capture. Can you guess?

Image
Makes me think of the Marvel Comics character Quicksilver: Picture 1 & Picture 2

Last edited by Mr. Bean; 02-09-2012 at 08:41 AM..
"If you don't learn patience, you won't be patient enough to learn."
Offline , spline, 143 Posts, Join Date Oct 2009, Location New York  
  

chiniara's Avatar
Old (#1748)


Version 2, its really looking much better now :]

What do you guys think?
Offline , spline, 212 Posts, Join Date Sep 2009, Location Rio de Janeiro, Brasil  
  

Alphavader's Avatar
Old (#1749)
Wow great work guys..
Snefer.. omg ! fuck you - so nice

Still Wip, working on the lighs and right render settings-
My Warehouse - time : about 6 Hours - all done in Maya, rocks in zbrush - crits welcome ;)


Last edited by Alphavader; 02-09-2012 at 10:13 AM..
- looking for a fulltime job!
Foliopage - Linkedin - Wip`Stuff Blog
Offline , triangle, 416 Posts, Join Date Jul 2011,  
  

moeptier's Avatar
Old (#1750)
Quote:
Originally Posted by Alphavader View Post
Wow great work guys..
Snefer.. omg ! fuck you - so nice

Still Wip, working on the lighs and right render settings-
My Warehouse - time : about 6 Hours - all done in Maya - crits welcome ;)

ALL done in maya? How did you model the rocks? o_O

-------------

Here's some sorta old-school worn sci-fi doorpanel I'm working on. What kinda sucks is that as soon as I turn on the emissive map, the keypad looks all flat. Any advise on how to create a nice illuminatede keypad and don't lose all the normalmap detail?



Offline , null, 13 Posts, Join Date Aug 2011,  
  

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