Author : Lonewolf


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OniLolz's Avatar
Old (#1701)
Tokoya: Awesome!I think the general lighting is "poor". Perhaps adding some shadows will make the scene more impressive
Good work!

Update on my hunter:
Portfolio: http://oniarth.com
Offline , triangle, 303 Posts, Join Date Jan 2011, Location São Paulo Send a message via MSN to OniLolz  
  

farettig's Avatar
Old (#1702)
Amazing work as usual. Hard to keep up with all the new stuff!

My contribution;
Offline , vertex, 28 Posts, Join Date Oct 2011,  
  

Ferg's Avatar
Old (#1703)
morning warmup sketchin...

Ted Lockwood | Character Artist
portfolio -
cghub
Offline , card carrying polycounter, 2,161 Posts, Join Date Jan 2006, Location seattle  
  

Sputch's Avatar
Old (#1704)
homes44: Love that style, nice punchy proportions and color. Body? C'mon...
Ferg: Love that thing. Are the details inside the holes just painted or is there some relief to them?
Candystripes05: Props to your prop! Seriously, nice looking truck, now bash it up and throw some antlers on it!
Offline , line, 83 Posts, Join Date Dec 2004, Location Vancouver, Canada  
  

Holi's Avatar
Old (#1705)
Ferg:Niiiiice concept as usual!
is it a dynamesh? how is it render, with zbrush?
Offline , triangle, 255 Posts, Join Date Apr 2007, Location Belgium  
  

Ferg's Avatar
Old (#1706)
thanks guys!

sputch - they're modeled, just used some alphas from the zbrushcentral library
holi - just used my standard basemesh (rough head/shoulders blob) to start it, rendered in zbrush with some post love in photoshop.

Last edited by Ferg; 02-08-2012 at 01:12 PM..
Ted Lockwood | Character Artist
portfolio -
cghub
Offline , card carrying polycounter, 2,161 Posts, Join Date Jan 2006, Location seattle  
  

n88tr's Avatar
Old (#1707)
progress

have to add winch on the gantry crane and then the cable
playing around with render settings, or trying to

lots left to do

Offline , polycounter, 1,276 Posts, Join Date Dec 2008, Location Wisconsin, USA Send a message via MSN to n88tr Send a message via Skype™ to n88tr  
  

tacit math's Avatar
Old (#1708)
sweet Ferg. would love to see those forms and colour scheme pushed out into a full character
Online , polycounter, 893 Posts, Join Date May 2006, Location wellington. NZ Send a message via MSN to tacit math  
  

JeremyRM's Avatar
Old (#1709)
Swizzle I love your character.


A few of my recent morning sketches.











Portfolio - http://www.jrminor3d.com
Current Project - Werewolf!
Offline , spline, 183 Posts, Join Date Apr 2010,  
  

Obscura's Avatar
Old (#1710)
Update on my guitar model!I start to working on the lowpoly.
Offline , triangle, 383 Posts, Join Date Jan 2011, Location Hungary  
  

Mr. Bean's Avatar
Old (#1711)
Amazing work, everyone!

Nick, I love your latest work! I especially like "El Cisne Departs." Good luck with the book!

Swizzle, that guard looks incredible - I love the colors.
"If you don't learn patience, you won't be patient enough to learn."
Offline , spline, 143 Posts, Join Date Oct 2009, Location New York  
  

samcole's Avatar
Old (#1712)
Quick update:




I scrapped the previous sculpt and started from a earlier file, was getting too many responses saying it looked like hair. Trying to add some layered rock texture to the sculpt, but having no luck. Also trying to add some fine cracks, but not sure if I should add it to the normal map, or just leave it to the diffuse.

If anyone can suggest any ideas in how to sculpt a layered effect I'm all ears. I've tried so far the stencils, my own images, and just straight sculpting.
Offline , spline, 206 Posts, Join Date Feb 2010, Location MI  
  

Rion411's Avatar
Old (#1713)
Awesome stuff JeremyRM! Love that Kruger glove
Offline , triangle, 326 Posts, Join Date May 2005, Location Albuquerque, NM  
  

Ravenslayer's Avatar
Old (#1714)
cool work guys

another excuse to look at boobs this week (aka photostudy in progress)

Offline , dedicated polycounter, 1,893 Posts, Join Date Feb 2008, Location Antwerp, Belgium  
  

Eoq's Avatar
Old (#1715)
Ravenslayer: *gigglesnort* ;D

Here's the final renders on the char I've been working on.

Looking for work | Portfolio
also check out my blog : )
Offline , triangle, 387 Posts, Join Date May 2010, Location Sweden  
  

JeremyRM's Avatar
Old (#1716)
Hey, thanks a lot Rion411!

Nice one Raven, the forms feel really soft, looks great.
Portfolio - http://www.jrminor3d.com
Current Project - Werewolf!
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Ghostscape's Avatar
Old (#1717)
Quote:
Originally Posted by ikonane View Post
Just under 3 000 polygons, not finished yet. Feedback please!
I cant get the bullet and the shell to look nice ... They need more specular or something like that. The whole image needs more depth and specular(?).

Drop your diffuse to near-black and keep your specular the same for starters.

Metals in general should have a very dark diffuse and bright, wide specular.
Portfolio - www.ghostscape.com
Offline , dedicated polycounter, 1,563 Posts, Join Date Aug 2006, Location Irvine, CA  
  

Kringlan's Avatar
Old (#1718)
Started this out yesterday. Never used UDK before so bear with me



Offline , null, 8 Posts, Join Date Jan 2012, Location Sweden Send a message via Skype™ to Kringlan  
  

Sebeuroc's Avatar
Old (#1719)
Hey all, I did this value study/speed-paint last night.

Zane Devon
Portfolio | Blog | Twitter
Offline , spline, 241 Posts, Join Date Feb 2010, Location Grand Rapids, Michigan  
  

chiniara's Avatar
Old (#1720)
Some sculpting and texturing study.

Trying to make this look good.

Offline , spline, 238 Posts, Join Date Sep 2009, Location Rio de Janeiro, Brasil  
  

Anchang-Style's Avatar
Old (#1721)
What i wonder is, what are the stones supposed to be made of?
Offline , spline, 106 Posts, Join Date Jan 2012,  
  

gauss's Avatar
Old (#1722)
Quote:
Originally Posted by Ghostscape View Post
Drop your diffuse to near-black and keep your specular the same for starters.

Metals in general should have a very dark diffuse and bright, wide specular.
uhhhh for a parkerized finish on a pistol though? park is very matte in appearance, a "near-black" diffuse just doesnt sound like good advice, however it may be for metal that looks like metal, but park is soft.

"blued" 1911 (for which your advice is likely well taken) http://www.coltautos.com/images/1911...G_7669_new.jpg

and a parked 1911 http://i305.photobucket.com/albums/n...xl17/45RR1.jpg , which is what he's working on.


hahaha OR unless he's not actually trying to make it look like it's parkerized, then i'ma just shut up
Offline , veteran polycounter, 2,947 Posts, Join Date Oct 2004,  
  

chiniara's Avatar
Old (#1723)
Well heh, i think its not looking so good then, i'll post another version.

It was supposed to have some moss in it.

Here is the version without it :

Offline , spline, 238 Posts, Join Date Sep 2009, Location Rio de Janeiro, Brasil  
  

JeremyRM's Avatar
Old (#1724)
Quote:
Originally Posted by chiniara View Post
Well heh, i think its not looking so good then, i'll post another version.

It was supposed to have some moss in it.

Here is the version without it :
Hey chiniara try adding some mortar in there, having black lines between each brick just doesn't look right, get a reference and try to reproduce that.
Portfolio - http://www.jrminor3d.com
Current Project - Werewolf!
Offline , spline, 183 Posts, Join Date Apr 2010,  
  

Snefer's Avatar
Old (#1725)
Eoq and Ravenslayer, awesome work

fiddling around with rendering on my robot-thingy ^^ crosspost, yeaa

Tor Frick - Senior Artist @ Machinegames
Portfolio
Art Blog
An exercise in modular textures
The Grime District
Online , dedicated polycounter, 1,456 Posts, Join Date Aug 2007, Location Uppsala, Sweden  
  

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