created Stafford University Body Modeling Zeluronon 02-08-2012 09:19 AM
Hello Polycount Forum, like my fellow students I come in search of wisdom and advice for self improvement. The assignment is to create a human model suitable for an engine such as UDK, we're working on base meshes at the moment which we'll bring into Zbrush at a later date. The only real trouble I've ran into was the shoulder topology which is hopefully fixed at this point. I'm thinking perhaps the head is too dense compared to the body as I had to terminate quite a few edge loops coming down the side of the neck. Anyway, any advice large or small would be great.