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ericdigital's Avatar
Old (#1676)
LOVE that character so far LRoy!
Offline , polygon, 725 Posts, Join Date Sep 2008, Location Austin, Tx Send a message via AIM to ericdigital  
  

gd6's Avatar
Old (#1677)
Quote:
Originally Posted by gmstmichel View Post
Low poly handpainted shield based on sweet concept from a mystery artist. Would love to give them proper credit, but so happens their name isn't on the image.






Concept: http://oi43.tinypic.com/4l1v1y.jpg

Here is the link to his portfolio http://nightwong.cghub.com/
Offline , vertex, 36 Posts, Join Date Mar 2011, Location Melitopol, Ukraine  
  

NightWong's Avatar
Old (#1678)
@gmstmichel — wow, I'm pleasantly surprised by))

So my finished concepts:


Offline , null, 16 Posts, Join Date Oct 2011, Send a message via Skype™ to NightWong  
  

JR's Avatar
Old (#1679)
You guys are really fucking awesome. This thread is epic this year!
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,203 Posts, Join Date Dec 2006, Location Brazil  
  

Makkon's Avatar
Old (#1680)
Man, Swizzle, that is turning out SICK

Another thumb experiment
Offline , dedicated polycounter, 1,457 Posts, Join Date Jan 2005, Location Utah, USA  
  

RaynoX's Avatar
Old (#1681)
first high poly weapon

Offline , null, 12 Posts, Join Date Mar 2011, Location Germany Send a message via Skype™ to RaynoX  
  

homes44's Avatar
Old (#1682)
so much good stuff in this thread, it's hard to keep up to date will all the awesome posts. been a while since i've posted anything but I was noodlin on this tonight. not sure how much further i'll take it.

Offline , line, 55 Posts, Join Date Sep 2010, Location Aliso Viejo, CA  
  

Farfarer's Avatar
Old (#1683)
Makkon - Really digging those landscape sketches, lovely style and colours
Offline , dedicated polycounter, 1,426 Posts, Join Date Mar 2007, Location Leeds (UK) Send a message via MSN to Farfarer Send a message via Skype™ to Farfarer  
  

RobertHammer's Avatar
Old (#1684)
RaynoX

Nice work ,but there are some small accuracy issues

1. those Iron Sights looks so small

2. flash hider isn't quite right

3. i see you missing small parts like charging handle ,but i guess you will model them later

For best ref pics look here http://www.pixagogo.com/1792204240
Offline , vertex, 39 Posts, Join Date Nov 2009,  
  

jerry's Avatar
Old (#1685)
I've been wanting to say this for a while:
Best thread on the internet, hands down.

Stellar work in here.
while(true){ MakeArt(); }
Offline , triangle, 353 Posts, Join Date Oct 2006, Location Shanghai  
  

Lonewolf's Avatar
Old (#1686)
Quote:
Originally Posted by Makkon View Post
Man, Swizzle, that is turning out SICK

Another thumb experiment


O_O
Offline , polycounter, 1,154 Posts, Join Date Jul 2005,  
  

tda's Avatar
Old (#1687)
Quote:
Originally Posted by Nizza_waaarg View Post
you win imaginary cookies if you can guess my new favouritest game in the world ^______^

Heck yeah dustforce!! Love that game. Wanna see more of this dude
Offline , triangle, 315 Posts, Join Date Apr 2007, Location Sheffield, UK  
  

almighty_gir's Avatar
Old (#1688)




thread started here: http://www.polycount.com/forum/showt...64#post1515864
Offline , veteran polycounter, 4,406 Posts, Join Date Nov 2004,  
  

kernersvillan's Avatar
Old (#1689)
Working on this deco piece inspired by some concept art from the Art of God of War 3 art book

Offline , null, 19 Posts, Join Date Dec 2007,  
  

kernersvillan's Avatar
Old (#1690)
Also, here is a processed trim piece I created as well

Offline , null, 19 Posts, Join Date Dec 2007,  
  

fusedgore's Avatar
Old (#1691)
Lots of Great stuff on this thread .I love it .
Offline , spline, 155 Posts, Join Date Nov 2010,  
  

Snader's Avatar
Old (#1692)
Makkon - feels deliciously like "Another World"

gmstmichel - In your AO blackness, add some yellow/orange light: reflections off of the gold

Justin_Meisse - it needs to be a bit narrower/taller. Your UV is also a pixel off.

Dan! - there's a lot of high-res detail, but not a lot of medium details aside from the red gradients. This makes her feel a bit noisy.
Geospheres rule, regular spheres drool!
Offline , card carrying polycounter, 2,287 Posts, Join Date Jan 2008, Location the Netherlands (Europe)  
  

Jbird's Avatar
Old (#1693)
Nice stuff people!

Nightwong, nice weapons you've got there, really like how they came out.

Here's a hi-poly wall section for an Environment I'm currently working on. peace!


Offline , spline, 130 Posts, Join Date Mar 2011, Location Frankfurt am Main, Germany  
  

Rion411's Avatar
Old (#1694)
Quote:
Originally Posted by ScudzAlmighty View Post
Are those super symmetrical knee belts actually over her knee's? I think they need to be a tad higher for to actaully be able to bend her legs.
Aside from that, wow awesome!
I agree, those knee belts should probably be above or below her actual knee so it's not awkward. Other than that, she's lookin' bad ass!
Offline , triangle, 326 Posts, Join Date May 2005, Location Albuquerque, NM  
  

n88tr's Avatar
Old (#1695)
Quote:
Originally Posted by JMYoung View Post
Yeah, what's it supposed to be? You want someone to basically concept this for you?
It's a elevator platform over a shaft into the ground. Sort of like a vertical mineshaft.

I plan on adding an overhead crane, telephone poles, scrap metal lying around, boxes etc but I was looking forward to someone doing a paintover. It happens all the time here, maybe you're new here.
Offline , polycounter, 1,276 Posts, Join Date Dec 2008, Location Wisconsin, USA Send a message via MSN to n88tr Send a message via Skype™ to n88tr  
  

kernersvillan's Avatar
Old (#1696)
Quote:
Originally Posted by n88tr View Post
It's a elevator platform over a shaft into the ground. Sort of like a vertical mineshaft.

I plan on adding an overhead crane, telephone poles, scrap metal lying around, boxes etc but I was looking forward to someone doing a paintover. It happens all the time here, maybe you're new here.
Generally you shouldn't ask flat out if someone will do that. Usually is someone finds your WIP interesting enough and they want to see more, they will take their time and do a quick paintover for some help. In this case, there really isn't much to go on. Maybe try fleshing out the scene a little more to give people an idea of where you are thinking about going with it.
Offline , null, 19 Posts, Join Date Dec 2007,  
  

traden's Avatar
Old (#1697)
WIP. testing out zbrush's new fibermesh, it's pretty cool:

Offline , line, 90 Posts, Join Date Mar 2009,  
  

paradox_inversion's Avatar
Old (#1698)
I'm working on a warehouse loading area. Trying to push my environment modeling skills, so any critique or advice is welcome. Fire escapes are also the bane of my existence.






I'll be getting rid of the last couple of UDK assets as I model replacements.

Last edited by paradox_inversion; 02-08-2012 at 10:25 AM..
Offline , null, 16 Posts, Join Date Nov 2010, Location San Francisco, CA Send a message via AIM to paradox_inversion  
  

ikonane's Avatar
Old (#1699)
Just under 3 000 polygons, not finished yet. Feedback please!
I cant get the bullet and the shell to look nice ... They need more specular or something like that. The whole image needs more depth and specular(?).










Last edited by ikonane; 02-08-2012 at 11:04 AM..
Offline , spline, 122 Posts, Join Date Jan 2010,  
  

Tokoya's Avatar
Old (#1700)
Pretty near done

Offline , spline, 139 Posts, Join Date May 2011, Location Salt Lake City, Utah  
  

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