, veteran polycounter,
4,304 Posts,
Join Date Nov 2004,
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My first sculpt evah.

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, null,
9 Posts,
Join Date Sep 2011,
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Quote:
Originally Posted by nightFlarer
Some progress. Learning more about materials, rendering/mentalray, and lighting.

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Lol, is this Chie?
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, spline,
246 Posts,
Join Date Jan 2010,
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Finishing up on my attempt at a cinematic charcter rendered in mental ray. Rendering out his turntable now.

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, polycounter,
809 Posts,
Join Date May 2007,
Location san diego, CA
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Still gotta finish up textures, but went ahead and rigged him. Just noticed I can see the "camera" text in his shoulder pad from printscreening out of marmoset. Heh.

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, polygon,
617 Posts,
Join Date Jul 2008,
Location Austin, TX
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JMyoung: That looks incredible! haha. I love the style and attitude!
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, polycounter,
809 Posts,
Join Date May 2007,
Location san diego, CA
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looking good JMyoung!
I'm going to shamelessly crosspost my thread, hopefully I'll be able to finish him up this week - I'm going to add some white paint to some sections and possibly some glowy bits.

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, Moderator++,
6,716 Posts,
Join Date Oct 2004,
Location Austin, TX
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This fucking thread is always so humbling and inspiring at the same time... Gives me a headache.

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, polygon,
742 Posts,
Join Date Nov 2007,
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@JMYoung and Justin_Meisse, very inspirational stuff! I'd love to see wires of those models.
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, triangle,
274 Posts,
Join Date Oct 2009,
Location The land of polar bears
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Thanks guys! 9skulls, here's an old screenshot wireframe. He's 2500 tris + 512² color for the character and 500 tris + 256² color for the weapons.

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, polygon,
617 Posts,
Join Date Jul 2008,
Location Austin, TX
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Crosspost from my WIP thread, think I'll almost gonna call him done.
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, triangle,
268 Posts,
Join Date Jan 2010,
Location Utrecht, Netherlands
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 I think I´m about done with this scene, Might do another render and finalize it properly tomorrow.
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, vertex,
29 Posts,
Join Date Jan 2012,
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had some free time so revisted another side project and played with polypaint + layers

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, line,
94 Posts,
Join Date Jul 2011,
Location England
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JMYoung, that is so adorable xD xD
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, dedicated polycounter,
1,662 Posts,
Join Date Nov 2010,
Location Southern California
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returning to a simpler age of furry-loins for manly-men

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, card carrying polycounter,
2,474 Posts,
Join Date Apr 2009,
Location Vancouver BC
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almighty_gir, That's a great dragon!
Putting stuff on fire in UDK:
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, dedicated polycounter,
1,352 Posts,
Join Date Nov 2004,
Location Ankara,Turkey
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Quote:
Originally Posted by DemonPrincess
You have a cool sort of pear-shaped silhouette going with the hips and the side pockets. I would further accent that by slimming down her waist. As of now, her waist seems to be about the same width as her ribcage, so it could definitely stand to be quite a bit slimmer.
On a side note, the way you have shaded her chest plate makes her... assets look a bit droopy.
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Hey, thanks for the input. I'll try to avoid sagginess in the model.;) I'll spend some time tweaking the proportions. My concept skills are a bit on the clumsy side.
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, triangle,
306 Posts,
Join Date Oct 2004,
Location Oakland, CA
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Update on the beetle.

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, polygon,
531 Posts,
Join Date Jan 2010,
Location Sweden
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JMYoung: Amazing work! The skin looks a bit on the flat side though, you should try adding some more painted in blush and "SSS" and of course play around a bit with some proper lighting&shadows to really bring out this fine chap.
Keep rocking man.
Justin: Absolutely badass. I love everything about this guy! My hat off to you sir!
TheDarkKnight: That turned out pretty good! Now add some proper lighting and a tasty background and you've got yourself a spanking nice portfolio piece!
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, polycounter,
952 Posts,
Join Date Mar 2011,
Location Nottingham, United Kingdom
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Thanks Maph and Jessica! I updated the original image with a tweaked skin color and lighting. I've still got to polish up the texture, so any feedback is greatly appreciated.
ChristianB, his bicep area is looking a bit inflated. You could look at Scudz's post right under yours to get a better idea on what kind of shapes to use for that area.
Scudz, lookin' good! I feel like his hair could be a bit more over the top, though not sure if you've touched that yet.
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, polygon,
617 Posts,
Join Date Jul 2008,
Location Austin, TX
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Quote:
Originally Posted by Maph
TheDarkKnight: That turned out pretty good! Now add some proper lighting and a tasty background and you've got yourself a spanking nice portfolio piece!
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Thanks, unfortunately I absolutely suck at presentation, so was already quite happy with how he looked so far
Simple Marmoset render, Blue Sky dome and 2 rimlights/spotlights with shadows.
If you got any tips please!
And a (very) slightly different angle :

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, triangle,
268 Posts,
Join Date Jan 2010,
Location Utrecht, Netherlands
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Maybe just something simple like a darker background, some subtle textural detail(I put "magical" smoke), and some rim lighting? Just some thoughts, maybe it'll give you some ideas.
Also, maybe more of an up angle?

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, polygon,
617 Posts,
Join Date Jul 2008,
Location Austin, TX
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TheDarkKnight: Change your camera some more, have him tower over you to create a sense of power. And if at any possible, create a more dynamic pose. Something down the lines of

The pose you have now combined with the current camera angle isn't very interesting in terms of silhouette.
- Play a bit with effects-cards rather then just a lensflare.
- As far as lighting goes, I would go with a cool blue as that's how he's mostly shown in the movies. And a cold color fits him perfectly. Try finding a setup where you can at least have some nicely defined shadows in it (which is hard with this pose imho).
- For the background, it doesn't need to be anything fancypants. Just a simple well made gradient sort to speak will do wonders. The background should complement the character without drawing too much attention from the main focal point (the character in this instance).
The thing with a flat background is that it effectively flattens your entire composition, which isn't good. 
- Go a bit easy on the DoF.
Edit: JMYoung's paintover is a good example of how to complement your character with a background. ;)
Last edited by Maph; 02-06-2012 at 03:15 PM..
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, polycounter,
952 Posts,
Join Date Mar 2011,
Location Nottingham, United Kingdom
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EmAr: nice work! great candidate for a balrog type effect or a demonic apparition type sequence, really good use of the potential with tesselation effects.
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, veteran polycounter,
2,946 Posts,
Join Date Oct 2004,
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Thanks Maph and JMYoung will definitely have a look at your tips, posing might be the hardest part, build a simple rig (my first so far from perfect) but will give it a go.
Thanks again!
will post updates in my own thread, to not spam this thread full with my stuff ;)
Last edited by TheDarkKnight; 02-06-2012 at 04:07 PM..
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, triangle,
268 Posts,
Join Date Jan 2010,
Location Utrecht, Netherlands
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